Järjestelmäpäivitys tiistaiaamuna 5.5. voi aiheuttaa lyhyitä käyttökatkoja / Systemuppdatering på tisdagmorgonen 5.5.2026 kan orsaka korta avbrott i tjänsten / System upgrade on Tuesday morning 5th May 2026 may cause brief interruptions to the service.
aalto1 untyped-item.component.html

The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo

Loading...
Thumbnail Image

Access rights

openAccess
acceptedVersion

URL

Journal Title

Journal ISSN

Volume Title

A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Major/Subject

Mcode

Degree programme

Language

en

Pages

26

Series

Industry and Innovation, Volume 27, issue 9, pp. 1062-1087

Abstract

Research on creative industries has been gaining momentum during the last few decades with contributions coming from diverse fields. This said, there is a paucity of studies to specify how and why companies in the game industry cluster. In this paper, we inquire into how individuals visualise perceptions of their game industry ecosystem in Helsinki, Finland, and Tokyo, Japan. Tokyo is one of the oldest game industry hotspots, whereas Helsinki has entered the picture only during the 21st century. Utilising drawings and their analysis and interpretation as our research method, in this paper we highlight the contested nature of ecosystems as arenas for collaboration and coopetition, shedding light on the diversity of ways individuals conceptualise an ecosystem. Our analysis yields four faces of ecosystems that help in understanding perceptions of clustering in the creative industries.

Description

Other note

Citation

Lehtonen, M, Ainamo, A & Harviainen, J T 2019, 'The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo', Industry and Innovation, vol. 27, no. 9, pp. 1062-1087. https://doi.org/10.1080/13662716.2019.1676704

Endorsement

Review

Supplemented By

Referenced By