The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorLehtonen, Miikkaen_US
dc.contributor.authorAinamo, Anttien_US
dc.contributor.authorHarviainen, J. Tuomasen_US
dc.contributor.departmentDepartment of Management Studiesen
dc.contributor.departmentDepartment of Designen
dc.contributor.groupauthorInuseen
dc.date.accessioned2019-11-07T12:03:04Z
dc.date.available2019-11-07T12:03:04Z
dc.date.embargoinfo:eu-repo/date/embargoEnd/2021-04-23en_US
dc.date.issued2019-10-22en_US
dc.description.abstractResearch on creative industries has been gaining momentum during the last few decades with contributions coming from diverse fields. This said, there is a paucity of studies to specify how and why companies in the game industry cluster. In this paper, we inquire into how individuals visualise perceptions of their game industry ecosystem in Helsinki, Finland, and Tokyo, Japan. Tokyo is one of the oldest game industry hotspots, whereas Helsinki has entered the picture only during the 21st century. Utilising drawings and their analysis and interpretation as our research method, in this paper we highlight the contested nature of ecosystems as arenas for collaboration and coopetition, shedding light on the diversity of ways individuals conceptualise an ecosystem. Our analysis yields four faces of ecosystems that help in understanding perceptions of clustering in the creative industries.en
dc.description.versionPeer revieweden
dc.format.extent26
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationLehtonen, M, Ainamo, A & Harviainen, J T 2019, 'The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo', Industry and Innovation, vol. 27, no. 9, pp. 1062-1087. https://doi.org/10.1080/13662716.2019.1676704en
dc.identifier.doi10.1080/13662716.2019.1676704en_US
dc.identifier.issn1366-2716
dc.identifier.issn1469-8390
dc.identifier.otherPURE UUID: 3bfced26-14d4-4ac6-aeec-55adf93413d0en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/3bfced26-14d4-4ac6-aeec-55adf93413d0en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/38174540/Four_Faces_of_Creative_Industries.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/41061
dc.identifier.urnURN:NBN:fi:aalto-201911076066
dc.language.isoenen
dc.publisherTaylor & Francis
dc.relation.ispartofseriesIndustry and Innovationen
dc.relation.ispartofseriesVolume 27, issue 9, pp. 1062-1087en
dc.rightsopenAccessen
dc.subject.keywordclusteren_US
dc.subject.keywordcreative industriesen_US
dc.subject.keywordecosystemen_US
dc.subject.keywordgame industryen_US
dc.subject.keywordvisual methodsen_US
dc.titleThe four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyoen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionacceptedVersion

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