Phobi: Combating stage fright through a virtual reality game
School of Arts, Design and Architecture | Master's thesis
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New Media Game Design and Production
AbstractStage fright is often considered to be the most feared fear in the western world. Therapeutic treatments that make use of virtual reality have been successful at alleviating stage fright. This is because virtual reality possesses the ability to simulate an artificial environment that allows its users to feel as if they are on a stage. However, many of these treatments are expensive and not easily accessible to an average person. On the other hand, virtual reality games are easier to download while also helping their players practice and motivate them to overcome their obstacles. Using this approach, I am designing a virtual reality game titled Phobi, that is aimed at alleviating stage fright and improving its players’ public speaking skills. Phobi makes use of design guidelines that are established over the course of this research. Eventually, Phobi is tested out with a set of participants and its advantages as well as limitations are discerned.
Thesis advisorJunnila, Miikka
introduction, stage fright and virtual reality, games as an approach, designing Phobi, discussion, conclusions