Designing the art style and asset pipeline for a mobile game: Case pocket factory

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorHämäläinen, Perttu
dc.contributor.authorHoncharuk, Nadiia
dc.contributor.departmentmediafi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorJunnila, Miikka
dc.date.accessioned2020-12-12T19:56:24Z
dc.date.available2020-12-12T19:56:24Z
dc.date.issued2020
dc.format.extent83
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/97370
dc.identifier.urnURN:NBN:fi:aalto-2020121256199
dc.language.isoenen
dc.programmeMaster's Programme in New Mediafi
dc.programme.majorfi
dc.subject.keywordmobile gamesen
dc.subject.keywordgame asset pipelineen
dc.subject.keywordvisual developmenten
dc.subject.keywordgame arten
dc.subject.keywordgame developmenten
dc.subject.keywordart directionen
dc.titleDesigning the art style and asset pipeline for a mobile game: Case pocket factoryen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.electroniconlyyes
local.aalto.openaccessno

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