Congestion Control for VR Cloud Gaming : Integration and Comparison in Real VR Gaming Environment
| dc.contributor | Aalto-yliopisto | fi |
| dc.contributor | Aalto University | en |
| dc.contributor.author | Alhilal, Ahmad | |
| dc.contributor.author | Wu, Ze | |
| dc.contributor.author | Kämäräinen, Teemu | |
| dc.contributor.author | Braud, Tristan | |
| dc.contributor.author | Siekkinen, Matti | |
| dc.contributor.department | Department of Computer Science | en |
| dc.contributor.groupauthor | Lecturer Siekkinen Matti group | en |
| dc.contributor.groupauthor | Computer Science Lecturers | en |
| dc.contributor.groupauthor | Helsinki Institute for Information Technology (HIIT) | en |
| dc.contributor.groupauthor | Professorship Di Francesco Mario | en |
| dc.contributor.organization | Hong Kong University of Science and Technology | |
| dc.contributor.organization | University of Helsinki | |
| dc.date.accessioned | 2025-12-03T07:21:53Z | |
| dc.date.available | 2025-12-03T07:21:53Z | |
| dc.date.issued | 2025-10-27 | |
| dc.description.abstract | Virtual reality (VR) cloud gaming is increasingly developing in the gaming industry. Yet, the performance of the congestion control algorithms on top of which these systems build remains under-explored. In this study, we implement two industry-standard network congestion control algorithms, Google Congestion Control (GCC) and Network-Assisted Dynamic Adaptation (NADA), according to their Requests for Comments (RFCs), and integrate them into an open-source VR gaming system (ALVR). Including ALVR's congestion control (ALVR-ABR), we conduct extensive experiments on real-world networks to evaluate each algorithm's frame latency, target-to-receiving bitrate gap, dropped frames, image quality, and fairness among heterogeneous competing flows. GCC decreases frame latency by 35% compared to NADA and by 42% compared to ALVR. NADA and ALVR-ABR present significant gaps between the selected and received bitrate, causing substantial congestion-induced frame drops, while GCC has a minimal gap, resulting in minor frame drops, suggesting its suitability for game-player interaction. GCC exhibits a 2.7% and 5% decrease in image quality compared to NADA and ALVR-ABR, respectively, indicating slight immersion degradation. However, only NADA ensures a fair bandwidth share against loss-based flows due to its bitrate response to loss-induced congestion signals and lower sensitivity to delay gradients compared to GCC. | en |
| dc.description.version | Peer reviewed | en |
| dc.format.extent | 8 | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Alhilal, A, Wu, Z, Kämäräinen, T, Braud, T & Siekkinen, M 2025, Congestion Control for VR Cloud Gaming : Integration and Comparison in Real VR Gaming Environment. in MM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025. ACM, pp. 12074-12082, ACM International Conference on Multimedia, Dublin, Ireland, 27/10/2025. https://doi.org/10.1145/3746027.3755439 | en |
| dc.identifier.doi | 10.1145/3746027.3755439 | |
| dc.identifier.isbn | 979-8-4007-2035-2 | |
| dc.identifier.other | PURE UUID: 9ae01370-1b88-4ae5-9f4b-8aa3b0ebe35a | |
| dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/9ae01370-1b88-4ae5-9f4b-8aa3b0ebe35a | |
| dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/202284164/Congestion_Control_for_VR_Cloud_Gaming.pdf | |
| dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/140841 | |
| dc.identifier.urn | URN:NBN:fi:aalto-202512038983 | |
| dc.language.iso | en | en |
| dc.relation.fundinginfo | This research was partially supported by a grant from the Hong Kong Innovation and Technology Commission under the Innovation and Technology Fund (ITS/319/22FP) and a project from the HKUST-Bright Dream Robotics Joint Research Institute (FTRIS-23-015). This work was also partially supported by the Research Council of Finland (grant number 355577). | |
| dc.relation.ispartof | ACM International Conference on Multimedia | en |
| dc.relation.ispartofseries | MM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025 | en |
| dc.relation.ispartofseries | pp. 12074-12082 | en |
| dc.rights | openAccess | en |
| dc.rights | CC BY | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject.keyword | vr cloud gaming | |
| dc.subject.keyword | real-time streaming | |
| dc.subject.keyword | adaptive video encoding | |
| dc.subject.keyword | congestion control | |
| dc.title | Congestion Control for VR Cloud Gaming : Integration and Comparison in Real VR Gaming Environment | en |
| dc.type | A4 Artikkeli konferenssijulkaisussa | fi |
| dc.type.version | publishedVersion |
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