A Gamifed Rock Engineering Teaching System

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Journal Title

Journal ISSN

Volume Title

Perustieteiden korkeakoulu | Master's thesis

Date

2020

Department

Major/Subject

Human-Computer Interaction and Design

Mcode

SCI3020

Degree programme

Master's Programme in ICT Innovation

Language

en

Pages

78+7

Series

Abstract

This thesis addresses the lack of gamification in rock engineering educational applications. The goal of this thesis was to create an enjoyable and effective rock fracture mapping learning experience using virtual reality (VR) and gamification. The hypothesis is that gamification can improve the learning experience and learning outcomes of learners. A concrete output of this thesis is a gamified teaching system GRETS (Gamified Rock Engineering Teaching System). The system includes a teaching module of three concepts related to structural mapping and a gamified practical exercise module. In this thesis, the influence of gamification on the learning experience and learning outcomes was measured through a mixed-method user study. In the user study, a non-gamified rock engineering teaching system (NGRETS) was created as a controlled environment, and the learning experience of both systems was compared to measure the impact of gamification. According to the user study result, GRETS provided learners with an enjoyable learning experience, and their learning outcomes were improved. For instance, the accuracy index, which represents learners’ measurement accuracy, was doubled. Although the quantitative data is inconclusive due to various limitations, the thesis advances the gamification of rock engineering education and provides a novel example case that other gamification researchers, designers, and educators can build on.

Description

Supervisor

Hämäläinen, Perttu

Thesis advisor

Janiszewski, Mateusz

Keywords

gamification, rock engineering, geology, virtual reality, human computer interaction

Other note

Citation