A Gamifed Rock Engineering Teaching System
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Journal Title
Journal ISSN
Volume Title
Perustieteiden korkeakoulu |
Master's thesis
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Authors
Date
2020
Department
Major/Subject
Human-Computer Interaction and Design
Mcode
SCI3020
Degree programme
Master's Programme in ICT Innovation
Language
en
Pages
78+7
Series
Abstract
This thesis addresses the lack of gamification in rock engineering educational applications. The goal of this thesis was to create an enjoyable and effective rock fracture mapping learning experience using virtual reality (VR) and gamification. The hypothesis is that gamification can improve the learning experience and learning outcomes of learners. A concrete output of this thesis is a gamified teaching system GRETS (Gamified Rock Engineering Teaching System). The system includes a teaching module of three concepts related to structural mapping and a gamified practical exercise module. In this thesis, the influence of gamification on the learning experience and learning outcomes was measured through a mixed-method user study. In the user study, a non-gamified rock engineering teaching system (NGRETS) was created as a controlled environment, and the learning experience of both systems was compared to measure the impact of gamification. According to the user study result, GRETS provided learners with an enjoyable learning experience, and their learning outcomes were improved. For instance, the accuracy index, which represents learners’ measurement accuracy, was doubled. Although the quantitative data is inconclusive due to various limitations, the thesis advances the gamification of rock engineering education and provides a novel example case that other gamification researchers, designers, and educators can build on.Description
Supervisor
Hämäläinen, PerttuThesis advisor
Janiszewski, MateuszKeywords
gamification, rock engineering, geology, virtual reality, human computer interaction