The process of creating an atmospheric point-and-click adventure game

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorJunnila, Miikka
dc.contributor.advisorStrahlendorff, Matti
dc.contributor.authorDammert, Harri
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorIkonen, Antti
dc.date.accessioned2020-04-26T15:01:43Z
dc.date.available2020-04-26T15:01:43Z
dc.date.issued2020
dc.format.extent50+9
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/43814
dc.identifier.urnURN:NBN:fi:aalto-202004262837
dc.language.isoenen
dc.programmefi
dc.subject.keywordgamesen
dc.subject.keywordgame designen
dc.subject.keywordadventure gamesen
dc.subject.keywordprocess descriptionen
dc.subject.keywordatmosphereen
dc.subject.keywordgame developmenten
dc.titleThe process of creating an atmospheric point-and-click adventure gameen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.electroniconlyyes
local.aalto.openaccessno

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