The process of creating an atmospheric point-and-click adventure game
dc.contributor | Aalto University | en |
dc.contributor | Aalto-yliopisto | fi |
dc.contributor.advisor | Junnila, Miikka | |
dc.contributor.advisor | Strahlendorff, Matti | |
dc.contributor.author | Dammert, Harri | |
dc.contributor.school | Taiteiden ja suunnittelun korkeakoulu | fi |
dc.contributor.school | School of Arts, Design and Architecture | en |
dc.contributor.supervisor | Ikonen, Antti | |
dc.date.accessioned | 2020-04-26T15:01:43Z | |
dc.date.available | 2020-04-26T15:01:43Z | |
dc.date.issued | 2020 | |
dc.format.extent | 50+9 | |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/43814 | |
dc.identifier.urn | URN:NBN:fi:aalto-202004262837 | |
dc.language.iso | en | en |
dc.programme | fi | |
dc.subject.keyword | games | en |
dc.subject.keyword | game design | en |
dc.subject.keyword | adventure games | en |
dc.subject.keyword | process description | en |
dc.subject.keyword | atmosphere | en |
dc.subject.keyword | game development | en |
dc.title | The process of creating an atmospheric point-and-click adventure game | en |
dc.type | G2 Pro gradu, diplomityö | fi |
dc.type.ontasot | Master's thesis | en |
dc.type.ontasot | Maisterin opinnäyte | fi |
local.aalto.electroniconly | yes | |
local.aalto.openaccess | no |