Games-as-a-Disservice: Emergent value co-destruction in platform business models

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorLehtonen, Miikka Jen_US
dc.contributor.authorVesa, Mikkoen_US
dc.contributor.authorHarviainen, J. Tuomasen_US
dc.contributor.departmentDepartment of Designen
dc.contributor.groupauthorInuseen
dc.date.accessioned2021-12-15T07:21:26Z
dc.date.available2021-12-15T07:21:26Z
dc.date.embargoinfo:eu-repo/date/embargoEnd/2024-12-04en_US
dc.date.issued2022-03en_US
dc.description.abstractDigital distribution has enabled game studios to reach global audiences and treat mobile games as services rather than products, creating novel opportunities to develop value propositions through the games-as-a-service (GaaS) approach. Yet simultaneously, there are also negative consequences caused by a sharp focus on maximizing profits at the expense of customer enjoyment. Drawing on a study bridging game development and gameplay experience, we shed light on the negative consequences of GaaS. We introduce the concept of Games-as-a-Disservice that draws on value co-destruction research by highlighting how platform business models in mobile games have emergent properties that paradoxically seem to encourage the creation and maintenance of negative playing experiences. Disservice in game development is conceptualized through four analytical themes: predatory monetization, play as labor, support denial and closure denial. To counter these properties, companies could adopt participatory design methods for a more granulated understanding of who plays their games and why.en
dc.description.versionPeer revieweden
dc.format.extent11
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationLehtonen, M J, Vesa, M & Harviainen, J T 2022, 'Games-as-a-Disservice : Emergent value co-destruction in platform business models', Journal of Business Research, vol. 141, pp. 564-574. https://doi.org/10.1016/j.jbusres.2021.11.055en
dc.identifier.doi10.1016/j.jbusres.2021.11.055en_US
dc.identifier.issn0148-2963
dc.identifier.issn1873-7978
dc.identifier.otherPURE UUID: 35fc2c31-e2db-4d8f-9fa4-7b5df1fc467fen_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/35fc2c31-e2db-4d8f-9fa4-7b5df1fc467fen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/76718101/Games_as_a_Disservice_RepositoryVersion.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/111559
dc.identifier.urnURN:NBN:fi:aalto-2021121510700
dc.language.isoenen
dc.publisherElsevier
dc.relation.ispartofseriesJournal of Business Researchen
dc.relation.ispartofseriesVolume 141, pp. 564-574en
dc.rightsopenAccessen
dc.subject.keywordConsumer participationen_US
dc.subject.keywordDisserviceen_US
dc.subject.keywordGame developmenten_US
dc.subject.keywordMobile gamesen_US
dc.subject.keywordValue co-destructionen_US
dc.titleGames-as-a-Disservice: Emergent value co-destruction in platform business modelsen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionacceptedVersion

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