Game Jams for Learning and Teaching

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorMerilainen, Mikko
dc.contributor.authorAurava, Riikka
dc.contributor.authorAnnakaisa, Kultima
dc.contributor.authorStenros, Jaakko
dc.contributor.departmentTampere University
dc.contributor.departmentDepartment of Media
dc.date.accessioned2020-04-28T07:12:53Z
dc.date.available2020-04-28T07:12:53Z
dc.date.issued2020
dc.description.abstractGame jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning. They are seen as activities for developing technical skills needed for digital game development, developing so-called soft skills such as collaboration and communication skills and as a way to teach and learn science, technology, engineering, arts, mathematics (STEAM) skills. In this article, the educational aspects of game jams are explored from multidisciplinary points of view. Combining education science, design research, and game studies, the authors position game jamming at the intersection of these disciplines to explore its various learning dimensions. This positioning provides a starting point for future studies of game jamming in the context of learning and teaching and invites discussion from diverse fields of study.en
dc.description.versionPeer revieweden
dc.format.extent18
dc.format.extent54-71
dc.format.mimetypeapplication/pdf
dc.identifier.citationMerilainen , M , Aurava , R , Annakaisa , K & Stenros , J 2020 , ' Game Jams for Learning and Teaching : A Review ' , INTERNATIONAL JOURNAL OF GAME-BASED LEARNING , vol. 10 , no. 2 , pp. 54-71 . https://doi.org/10.4018/IJGBL.2020040104en
dc.identifier.doi10.4018/IJGBL.2020040104
dc.identifier.issn2155-6849
dc.identifier.otherPURE UUID: f1e72b00-cf5a-4476-a747-219dd8177b44
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/game-jams-for-learning-and-teaching(f1e72b00-cf5a-4476-a747-219dd8177b44).html
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/42187704/Game_Jams_for_Learning_and_Teaching_A_Review.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/43948
dc.identifier.urnURN:NBN:fi:aalto-202004282931
dc.language.isoenen
dc.publisherIGI GLOBAL
dc.relation.ispartofseriesINTERNATIONAL JOURNAL OF GAME-BASED LEARNINGen
dc.relation.ispartofseriesVolume 10, issue 2en
dc.rightsopenAccessen
dc.subject.keywordCo-Creation
dc.subject.keywordCollaborative Learning
dc.subject.keywordDesign Research
dc.subject.keywordGame Creation
dc.subject.keywordGame Development
dc.subject.keywordGame Studies
dc.subject.keywordMultidisciplinary Approach
dc.subject.keywordPedagogy
dc.subject.keywordSTEAM Skills
dc.titleGame Jams for Learning and Teachingen
dc.typeA2 Katsausartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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