Embodied online dance learning objectives of CAROUSEL+

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Journal Title
Journal ISSN
Volume Title
A4 Artikkeli konferenssijulkaisussa
Date
2021-03
Major/Subject
Mcode
Degree programme
Language
en
Pages
5
309-313
Series
Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Abstract
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ (1) project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.
Description
| openaire: EC/H2020/101017779/EU//CAROUSEL
Keywords
Citation
Mitchell , K , Koniaris , B , Tamariz , M , Kennedy , J , Cheema , N , Mekler , E , van der Linden , P , Herrmann , E , Hämäläinen , P , McGregor , I , Slusallek , P & Mac Williams , C 2021 , Embodied online dance learning objectives of CAROUSEL+ . in Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 . , 9419210 , IEEE , pp. 309-313 , IEEE Conference on Virtual Reality and 3D User Interfaces , Lisbon , Portugal , 27/03/2021 . https://doi.org/10.1109/VRW52623.2021.00062