Embodied online dance learning objectives of CAROUSEL+

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A4 Artikkeli konferenssijulkaisussa

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en

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5

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Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, pp. 309-313

Abstract

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ (1) project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.

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| openaire: EC/H2020/101017779/EU//CAROUSEL

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Mitchell, K, Koniaris, B, Tamariz, M, Kennedy, J, Cheema, N, Mekler, E, van der Linden, P, Herrmann, E, Hämäläinen, P, McGregor, I, Slusallek, P & Mac Williams, C 2021, Embodied online dance learning objectives of CAROUSEL+. in Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021., 9419210, IEEE, pp. 309-313, IEEE Conference on Virtual Reality and 3D User Interfaces, Lisbon, Portugal, 27/03/2021. https://doi.org/10.1109/VRW52623.2021.00062