Physical keyboards in Virtual reality: Analysis of typing performance and effects of avatar hands

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorKnierim, Pascalen_US
dc.contributor.authorSchwind, Valentinen_US
dc.contributor.authorFeit, Anna Mariaen_US
dc.contributor.authorNieuwenhuizen, Florianen_US
dc.contributor.authorHenze, Nielsen_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.contributor.organizationLudwig Maximilian University of Munichen_US
dc.contributor.organizationUniversity of Stuttgarten_US
dc.date.accessioned2018-12-10T10:24:12Z
dc.date.available2018-12-10T10:24:12Z
dc.date.issued2018-04-20en_US
dc.description.abstractEntering text is one of the most common tasks when interacting with computing systems. Virtual Reality (VR) presents a challenge as neither the user's hands nor the physical input devices are directly visible. Hence, conventional desktop peripherals are very slow, imprecise, and cumbersome. We developed a apparatus that tracks the user's hands, and a physical keyboard, and visualize them in VR. In a text input study with 32 participants, we investigated the achievable text entry speed and the effect of hand representations and transparency on typing performance, workload, and presence. With our apparatus, experienced typists benefited from seeing their hands, and reach almost outside-VR performance. Inexperienced typists profited from semi-transparent hands, which enabled them to type just 5.6 WPM slower than with a regular desktop setup. We conclude that optimizing the visualization of hands in VR is important, especially for inexperienced typists, to enable a high typing performance.en
dc.description.versionPeer revieweden
dc.format.extent9
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationKnierim, P, Schwind, V, Feit, A M, Nieuwenhuizen, F & Henze, N 2018, Physical keyboards in Virtual reality : Analysis of typing performance and effects of avatar hands . in CHI 2018 - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems ., 345, ACM, ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Montreal, Canada, 21/04/2018 . https://doi.org/10.1145/3173574.3173919en
dc.identifier.doi10.1145/3173574.3173919en_US
dc.identifier.isbn978-1-4503-5620-6
dc.identifier.otherPURE UUID: 95756dbb-5182-4e30-9cf0-9f2a9f5b3e56en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/95756dbb-5182-4e30-9cf0-9f2a9f5b3e56en_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85046955151&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/27028757/ELEC_Knierim_et_al_Physical_keyboards_in_VR_CHI18.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/35163
dc.identifier.urnURN:NBN:fi:aalto-201812106178
dc.language.isoenen
dc.relation.ispartofACM SIGCHI Annual Conference on Human Factors in Computing Systemsen
dc.relation.ispartofseriesCHI 2018 - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systemsen
dc.rightsopenAccessen
dc.subject.keywordHandsen_US
dc.subject.keywordPhysical keyboarden_US
dc.subject.keywordText entryen_US
dc.subject.keywordVirtual Realityen_US
dc.titlePhysical keyboards in Virtual reality: Analysis of typing performance and effects of avatar handsen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionacceptedVersion

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