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Design and implementation of a web-based editor optimized for online gambling games

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Perustieteiden korkeakoulu | Master's thesis

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SC126

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en

Pages

62+5

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Abstract

Game studios usually struggle to feed their idea-to-product pipeline with their limited resources. Money, human resources, and time are critical resources that are limited for studios, especially for startups. Prototyping an idea is suitable for checking if an idea should be further expanded or killed immediately. Thus, the more ideas are prototyped, the more the chance of hitting a high potential game. After studying different parts of several web-based game editors and comparing them together, this Thesis introduces ways to improve them to accelerate the prototyping phase. In other words, with the upgrades applied, as the results of this work, developers gain momentum over undertaking the same development tasks in less time, leading to prototyping more HTML game ideas while preserving the quality. Furthermore, this work suggests ways to optimize web-based game editors for the online gambling games domain and ideas for future works. A new barebone web-based game editor was implemented to showcase the improved user interface based on the litegui library and a handy set of in-scene gizmo tools on top of PIXI Graphics API. It is accompanied by a novel object data management system, enabling developers to store reusable components of a scene as a separate module in whole or partially. User usability tests were conducted to evaluate proposed solutions compared with existing solutions. According to the results, developers, on average, could execute the same game editor-related tasks in 43.74% less time.

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Vuorimaa, Petri

Thesis advisor

Stepanov, Pavel

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