Awe with video games: what makes games elicit awe
No Thumbnail Available
URL
Journal Title
Journal ISSN
Volume Title
Perustieteiden korkeakoulu |
Master's thesis
Authors
Date
2022-07-29
Department
Major/Subject
Computer Science
Mcode
SCI3042
Degree programme
Master’s Programme in Computer, Communication and Information Sciences
Language
en
Pages
54+5
Series
Abstract
Although overlooked for decades, video games have gained more and more attention as a medium capable not only of entertainment, but also of provoking deep emotions in players. One emotion that seems to be evoked across many different kinds of games is awe. This thesis tries to explore the link between video games and the experience of awe; in particular, the goal is to find which game features are more likely to induce this emotion in players. To do so, a survey is used to collect relevant data; the collected answers are then processed and analyzed by means of decision trees, in order to understand the connection between each feature and awe. The decision trees had different performance scores; however, the most reliable ones suggest that the features related to awe are: disturbing graphics, elaborated plots, epic soundtracks, extraordinary locations (like modern cities or fantasy worlds), and a stimulating amount of challenge. These features can work as directions in the design phase, so that video games professionals can aim at creating awe-inducing products; such choices would lead to beneficial effects in players, and might also improve the game's popularity.Description
Supervisor
Mekler, ElisaThesis advisor
De Russis, LuigiKeywords
awe, decision trees, feature importance, survey, video games