Long-term engagement in interactive playgrounds

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorSallnäs Pysander, Eva-Lotta
dc.contributor.authorHeeffer, Caspar
dc.contributor.schoolPerustieteiden korkeakoulufi
dc.contributor.supervisorNieminen, Marko
dc.date.accessioned2015-11-19T10:53:40Z
dc.date.available2015-11-19T10:53:40Z
dc.date.issued2015-10-19
dc.description.abstractThis thesis lays a base in the yet unexplored field of long-term engagement in interactive playgrounds. Children use the playgrounds at their schools and in their neighborhoods all their childhood. Therefore these playgrounds have to keep the children engaged over a long time. Furthermore, children increasingly adopt a sedentary life style, exchanging outdoor play for computer games. By incorporating the digital and interactive enticing aspects of computer games in outdoor playgrounds, researchers aim to reverse this trend. This thesis combines the two aforementioned aspects in one research question: How to design for long-term engagement in interactive playgrounds. The research question is answered from two perspectives: a theoretical and a design research perspective, both contributing in their own way to the current body of knowledge in their fields. The theoretical perspective answers the question by proposing three theoretically justified design guidelines, based in Self Determination Theory: challenge, adaptability and relatedness. The design research perspective answers the question by presenting a design of an interactive playground which incorporates the proposed design guidelines. A four day evaluation of the design validated if the design enticed the type of play described by the design guidelines. The evaluation was performed at an elementary school where 240 children freely played in the designed playground during their regular breaks for four days. Data was collected by observation and note-taking. The data was then analyzed using a form of content analysis. Findings include that interactive sound has both inviting and engaging capabilities, useful for long-term engagement, while light is of less importance. Secondly, the iterative design process proved to be valuable for developing for long-term engagement. Lastly, the prototypes elicited the play they were designed for using the guidelines. However, a decline in use over the four days of evaluation indicates that a longitudinal study is necessary to further validate the design and design guidelines.en
dc.format.extent56+2
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/18625
dc.identifier.urnURN:NBN:fi:aalto-201511205182
dc.language.isoenen
dc.programmeMaster's Programme in ICT Innovationfi
dc.programme.majorHuman Computer Interaction and Designfi
dc.programme.mcodeSCI3020fi
dc.rights.accesslevelclosedAccess
dc.subject.keywordlong term engagementen
dc.subject.keywordinteractive playgroundsen
dc.subject.keywordself determination theoryen
dc.subject.keywordnatural playen
dc.subject.keywordplayground designen
dc.subject.keywordopen-ended playen
dc.titleLong-term engagement in interactive playgroundsen
dc.typeG2 Pro gradu, diplomityöen
dc.type.okmG2 Pro gradu, diplomityö
dc.type.ontasotMaster's thesisen
dc.type.ontasotDiplomityöfi
dc.type.publicationmasterThesis
local.aalto.idinssi52522
local.aalto.openaccessno
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