Guidelines for creating a testing process for a software - case study of comparing testing of two different size of slot game projects

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorHakulinen, Tuomo
dc.contributor.authorRatilainen, Tomi
dc.contributor.schoolPerustieteiden korkeakoulufi
dc.contributor.supervisorYlä-Jääski, Antti
dc.date.accessioned2019-06-23T15:06:34Z
dc.date.available2019-06-23T15:06:34Z
dc.date.issued2019-06-17
dc.description.abstractNowadays an important part of software development life cycle is software testing. As software and systems become more complex and integrated with other software and systems the importance of software testing becomes critical part of a successful software development process. Testing itself has a little value but for the software the testing is necessary. Well planned software testing can make mediocre software a great one whereas poorly executed testing can even harm the final product. Thus, it is important that there is well designed testing process for a software project. As every software project differ from each other the testing process can also vary from project to project. There are multiple levels, types and techniques of testing that can implemented to a testing process made for a certain software project. Creating an efficient and functional testing process can be a difficult task. In the case study of the paper it is concluded that two similar software projects of different size have multiple differences but do not force of creating two different testing process as both use the same kind development life cycle and both software projects are the same type, slot games. The major difference for testing is that as a major software project, compared to a minor one, has more requirements it is important to consider them in testing strategy and planning but not in the testing process.en
dc.format.extent93
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/38955
dc.identifier.urnURN:NBN:fi:aalto-201906234021
dc.language.isoenen
dc.programmeMaster’s Programme in Computer, Communication and Information Sciencesfi
dc.programme.majorMobile Computing, Services and Security (Major)fi
dc.programme.mcodeSCI3045fi
dc.subject.keywordsoftware testingen
dc.subject.keywordtesting processen
dc.subject.keywordsoftware development processesen
dc.subject.keywordtesting typesen
dc.subject.keywordtesting levelsen
dc.subject.keywordtesting techniquesen
dc.titleGuidelines for creating a testing process for a software - case study of comparing testing of two different size of slot game projectsen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotDiplomityöfi
local.aalto.electroniconlyyes
local.aalto.openaccessyes
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