On identifying relevant features for a successful indie video game release on steam

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Journal ISSN

Volume Title

School of Business | Master's thesis

Date

2024

Major/Subject

Mcode

Degree programme

Information and Service Management (ISM)

Language

en

Pages

76

Series

Abstract

PC video game marketplace Steam has been the leading platform for customers to acquire new software after its launch in 2003. As a multi-sided platform, Steam provides different services besides selling games and has grown its popularity in the market. The emphasis of the thesis is on examining indie games and the reasons behind launch-time popularity measured in player averages. Publicly available data is gathered from first-party and third-party sources to be analysed with K-means clustering algorithm and Random Forest Regressor. Data is visualized in lower dimensions with the help of Principal Component Analysis. Relevant features consisting mostly of umbrella categories and Steam platform-specific functionalities were found. Findings of the relevant features are inspected in a critical light. The clustering of monthly player averages had promising results - implication for three clusters is present: unpopular games, popular games and very popular games. The clustering results proved useful in evaluating the soundness of the Random Forest Regressor feature importance results.

Description

Thesis advisor

Viitasaari, Lauri

Keywords

steam, valve, indie games, video game publishing

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