Value co-creation in online communities: A qualitative case study on the interaction between game developers and gamers
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Tuomi, Katja | |
dc.contributor.department | Tieto- ja palvelutalouden laitos | fi |
dc.contributor.department | Department of Information and Service Economy | en |
dc.contributor.school | Kauppakorkeakoulu | fi |
dc.contributor.school | School of Business | en |
dc.date.accessioned | 2015-11-04T13:21:06Z | |
dc.date.available | 2015-11-04T13:21:06Z | |
dc.date.dateaccepted | 2015-03-12 | |
dc.date.issued | 2015 | |
dc.ethesisid | 13990 | |
dc.format.extent | 61 | |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/18316 | |
dc.identifier.urn | URN:NBN:fi:aalto-201511054887 | |
dc.language.iso | en | en |
dc.location | P1 I | |
dc.programme.major | MSc program in Information and Service Management | en |
dc.programme.major | MSc program in Information and Service Management | fi |
dc.subject.helecon | tietotalous | |
dc.subject.helecon | knowledge economy | |
dc.subject.helecon | pelit | |
dc.subject.helecon | games | |
dc.subject.helecon | palvelut | |
dc.subject.helecon | service | |
dc.subject.helecon | internet | |
dc.subject.helecon | internet | |
dc.subject.helecon | yhteisöt | |
dc.subject.helecon | communities | |
dc.subject.helecon | verkostot | |
dc.subject.helecon | networks | |
dc.subject.helecon | arvoketju | |
dc.subject.helecon | value chain | |
dc.subject.keyword | online communities | |
dc.subject.keyword | value co-creation | |
dc.subject.keyword | video games | |
dc.subject.keyword | indie games | |
dc.title | Value co-creation in online communities: A qualitative case study on the interaction between game developers and gamers | en |
dc.type | G2 Pro gradu, diplomityö | fi |
dc.type.dcmitype | text | en |
dc.type.ontasot | Master's thesis | en |
dc.type.ontasot | Pro gradu tutkielma | fi |
local.aalto.idthes | 13990 | |
local.aalto.openaccess | no |