A Learning-based Credible Participant Recruitment Strategy for Mobile Crowd Sensing

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorGao, Huien_US
dc.contributor.authorXiao, Yuen_US
dc.contributor.authorYan, Hanen_US
dc.contributor.authorTian, Yeen_US
dc.contributor.authorWang, Danshien_US
dc.contributor.authorWang, Wendongen_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.contributor.groupauthorMobile Cloud Computingen
dc.contributor.organizationBeijing University of Posts and Telecommunicationsen_US
dc.date.accessioned2020-04-28T06:39:36Z
dc.date.available2020-04-28T06:39:36Z
dc.date.issued2020-06en_US
dc.description.abstractMobile crowd sensing (MCS) acts as a key component of Internet of Things (IoT), which has attracted much attention. In an MCS system, participants play an important role, since all the data are collected and provided by them. It is challenging but essential to recruit credible participants and motive them to contribute high-quality data. In this article, we propose a learning-based credible participant recruitment strategy (LC-PRS), which aims to maximize the platform and participants' profits at the same time via MCS participation. Specifically, the LC-PRS consists of two mechanisms, that a learning-based reward allocation mechanism (L-RAM) first calculates the maximum offered reward for different locations based on the number of participants in each location. Under a budget constraint, the proposed L-RAM prefers to collect sensing data from locations in which relatively few data have so far been collected. Furthermore, for each location, we develop a credible participant recruitment mechanism (C-PRM), which employs semi-Markov model and game theory to predict the quality of data provided by each participant and to recruit participants based on the predictions and the maximum offered reward calculated by L-RAM. We formally show LC-PRS has the desirable properties of computational efficiency, selection efficiency, individual rationality, and truthfulness. We evaluate the proposed scheme via simulation using three real data sets. Extensive simulation results well justify the effectiveness of the proposed approach in comparison with the other two methods.en
dc.description.versionPeer revieweden
dc.format.extent13
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationGao, H, Xiao, Y, Yan, H, Tian, Y, Wang, D & Wang, W 2020, 'A Learning-based Credible Participant Recruitment Strategy for Mobile Crowd Sensing', IEEE Internet of Things Journal, vol. 7, no. 6, 9016107, pp. 5302-5314. https://doi.org/10.1109/JIOT.2020.2976778en
dc.identifier.doi10.1109/JIOT.2020.2976778en_US
dc.identifier.issn2327-4662
dc.identifier.otherPURE UUID: 46a4de77-bf51-47b6-868b-611584c4c919en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/46a4de77-bf51-47b6-868b-611584c4c919en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/41480044/IoT_author_submitted_version.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/43858
dc.identifier.urnURN:NBN:fi:aalto-202306053542
dc.language.isoenen
dc.publisherIEEE
dc.relation.ispartofseriesIEEE Internet of Things Journalen
dc.relation.ispartofseriesVolume 7, issue 6, pp. 5302-5314en
dc.rightsopenAccessen
dc.subject.keywordParticipant recruitmenten_US
dc.subject.keyworddeep reinforcement learningen_US
dc.subject.keywordmobile crowdsensingen_US
dc.titleA Learning-based Credible Participant Recruitment Strategy for Mobile Crowd Sensingen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionacceptedVersion

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