Radical circles and visionary innovation: Angry birds and the transformation of video games

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorAinamo, Anttien_US
dc.contributor.authorDell'Era, Claudioen_US
dc.contributor.authorVerganti, Robertoen_US
dc.contributor.departmentDepartment of Management Studiesen
dc.contributor.organizationPolytechnic University of Milanen_US
dc.date.accessioned2021-12-31T13:57:40Z
dc.date.available2021-12-31T13:57:40Z
dc.date.issued2021-09en_US
dc.descriptionFunding Information: European Community's Seventh Framework Programme, Grant/Award Number: CRE8TV EU‐320203; Jenny and Antti Wihuri Foundation; Finnish Foundation for Economic Education; Nokia and Tekes / Business Finland grant (App Developers at the Heart of the Ecosystem); KAUTE Foundation Funding information Publisher Copyright: © 2021 The Authors. Creativity and Innovation Management published by John Wiley & Sons Ltd.
dc.description.abstractRadical circle is an innovation approach, alternative in comparison to innovation teams and innovation communities, superior to these when detailed managerial guidance is not readily available because of high uncertainty, high ambiguity, or both. Through an empirical case analysis of Angry Birds, the video game, we strengthen earlier radical-circle research findings on how a common sense of malaise with a current situation and dominant visions sometimes a small group of creative individuals meaningfully together, each volunteering to contribute much to change situation and dominant meaningfully vision. We find in this case that radical circles were more fluid in their membership and boundaries than what these earlier studies have found. There was considerable change over time in both the radical circles and visionary innovation. After Angry Birds's launch, a huge and very active brand community ensued, with radical creativity, with innovative community members contributing meaningful new inputs both for free and for global market and industry transformation. We call for further research on why and how line-up changes in radical circles in between times of original visionary innovation and later-phase market and industry transformation may matter. We also call for further research to study in what kinds of situations, why, and how radical circles are a good approach to mobilize extra-organizational volunteers for visionary innovation of new-to-the world products or processes.en
dc.description.versionPeer revieweden
dc.format.extent16
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationAinamo, A, Dell'Era, C & Verganti, R 2021, 'Radical circles and visionary innovation : Angry birds and the transformation of video games', Creativity and Innovation Management, vol. 30, no. 3, pp. 439-454. https://doi.org/10.1111/caim.12458en
dc.identifier.doi10.1111/caim.12458en_US
dc.identifier.issn0963-1690
dc.identifier.issn1467-8691
dc.identifier.otherPURE UUID: 6e621b99-de73-4a30-9633-4f684e8c9fcfen_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/6e621b99-de73-4a30-9633-4f684e8c9fcfen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/77089595/AinamoDellEraVerganti2021RadicalCirclesAngryBirdsTransformation_caim12458.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/111995
dc.identifier.urnURN:NBN:fi:aalto-2021123111135
dc.language.isoenen
dc.publisherWiley
dc.relation.fundinginfoEuropean Community's Seventh Framework Programme, Grant/Award Number: CRE8TV EU‐320203; Jenny and Antti Wihuri Foundation; Finnish Foundation for Economic Education; Nokia and Tekes / Business Finland grant (App Developers at the Heart of the Ecosystem); KAUTE Foundation Funding information
dc.relation.ispartofseriesCreativity and Innovation Managementen
dc.relation.ispartofseriesVolume 30, issue 3, pp. 439-454en
dc.rightsopenAccessen
dc.subject.keywordbranden_US
dc.subject.keywordcommunityen_US
dc.subject.keywordecosystemen_US
dc.subject.keywordinnovationen_US
dc.subject.keywordradical circleen_US
dc.subject.keywordteamen_US
dc.subject.keywordvideo gameen_US
dc.subject.keywordvisionen_US
dc.titleRadical circles and visionary innovation: Angry birds and the transformation of video gamesen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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