Object-Based Six-Degrees-of-Freedom Rendering of Sound Scenes Captured with Multiple Ambisonic Receivers
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A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
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Date
2022-05
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Language
en
Pages
18
355-372
355-372
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AES: Journal of the Audio Engineering Society, Volume 70, issue 5
Abstract
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial sound scenes that are captured using a distributed arrangement of multiple Ambisonic receivers. The approach is based on first identifying and tracking the positions of sound sources within the scene, followed by the isolation of their signals through the use of beamformers. These sound objects are subsequently spatialized over the target playback setup, with respect to both the head orientation and position of the listener. The diffuse ambience of the scene is rendered separately by first spatially subtracting the source signals from the receivers located nearest to the listener position. The resultant residual Ambisonic signals are then spatialized, decorrelated, and summed together with suitable interpolation weights. The proposed system is evaluated through an in situ listening test conducted in 6DoF virtual reality, whereby real-world sound sources are compared with the auralization achieved through the proposed rendering method. The results of 15 participants suggest that in comparison to a linear interpolation-based alternative, the proposed object-based approach is perceived as being more realistic.Description
Funding Information: This research has received funding from the Aalto University Doctoral School of Electrical Engineering. Thomas McKenzie was supported by the Human Optimised XR (HumOR) Project. Special thanks are extended to Nils Meyer-Kahlen for assistance with the 3D room scan and Unity scene used during the evaluation and to Sebastian J. Schlecht for the insightful discussions that transpired during the course of this study. Publisher Copyright: © 2022 Audio Engineering Society. All rights reserved.
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McCormack, L, Politis, A, McKenzie, T, Hold, C & Pulkki, V 2022, ' Object-Based Six-Degrees-of-Freedom Rendering of Sound Scenes Captured with Multiple Ambisonic Receivers ', AES: Journal of the Audio Engineering Society, vol. 70, no. 5, pp. 355-372 . https://doi.org/10.17743/JAES.2022.0010