Augmented/Mixed Reality Audio for Hearables: Sensing, control, and rendering

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorGupta, Rishabhen_US
dc.contributor.authorHe, Jianjunen_US
dc.contributor.authorRanjan, Rishabhen_US
dc.contributor.authorGan, Woon Sengen_US
dc.contributor.authorKlein, Florianen_US
dc.contributor.authorSchneiderwind, Christianen_US
dc.contributor.authorNeidhardt, Annikaen_US
dc.contributor.authorBrandenburg, Karlheinzen_US
dc.contributor.authorValimaki, Vesaen_US
dc.contributor.departmentDept Signal Process and Acousten
dc.contributor.groupauthorAudio Signal Processingen
dc.contributor.organizationBirla Institute of Technology and Scienceen_US
dc.contributor.organizationNanyang Technological Universityen_US
dc.contributor.organizationIlmenau University of Technologyen_US
dc.contributor.organizationUniversität für Musik und darstellende Kunst Grazen_US
dc.date.accessioned2022-06-08T06:13:28Z
dc.date.available2022-06-08T06:13:28Z
dc.date.issued2022-05-01en_US
dc.descriptionPublisher Copyright: © 2022 IEEE.
dc.description.abstractAugmented or mixed reality (AR/MR) is emerging as one of the key technologies in the future of computing. Audio cues are critical for maintaining a high degree of realism, social connection, and spatial awareness for various AR/MR applications, such as education and training, gaming, remote work, and virtual social gatherings to transport the user to an alternate world called the metaverse. Motivated by a wide variety of AR/MR listening experiences delivered over hearables, this article systematically reviews the integration of fundamental and advanced signal processing techniques for AR/MR audio to equip researchers and engineers in the signal processing community for the next wave of AR/MR.en
dc.description.versionPeer revieweden
dc.format.extent27
dc.format.extent63-89
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationGupta, R, He, J, Ranjan, R, Gan, W S, Klein, F, Schneiderwind, C, Neidhardt, A, Brandenburg, K & Valimaki, V 2022, ' Augmented/Mixed Reality Audio for Hearables: Sensing, control, and rendering ', IEEE Signal Processing Magazine, vol. 39, no. 3, pp. 63-89 . https://doi.org/10.1109/MSP.2021.3110108en
dc.identifier.doi10.1109/MSP.2021.3110108en_US
dc.identifier.issn1053-5888
dc.identifier.issn1558-0792
dc.identifier.otherPURE UUID: b386d099-dbaf-4309-ba12-0e7d4997d328en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/b386d099-dbaf-4309-ba12-0e7d4997d328en_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85130166703&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/83597519/Gupta_Augmented_reality_audio_IEEE_SPM.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/114794
dc.identifier.urnURN:NBN:fi:aalto-202206083637
dc.language.isoenen
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
dc.relation.ispartofseriesIEEE Signal Processing Magazineen
dc.relation.ispartofseriesVolume 39, issue 3en
dc.rightsopenAccessen
dc.titleAugmented/Mixed Reality Audio for Hearables: Sensing, control, and renderingen
dc.typeA2 Katsausartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionacceptedVersion
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