Collaborative games for event audiences
dc.contributor | Aalto University | en |
dc.contributor | Aalto-yliopisto | fi |
dc.contributor.advisor | Junnila, Miikka | |
dc.contributor.author | Kuvaja, Ville | |
dc.contributor.department | Median laitos | fi |
dc.contributor.department | Department of Media | en |
dc.contributor.school | Taiteiden ja suunnittelun korkeakoulu | fi |
dc.contributor.school | School of Arts, Design and Architecture | en |
dc.contributor.supervisor | Junnila, Miikka | |
dc.date.accessioned | 2019-05-19T17:04:56Z | |
dc.date.available | 2019-05-19T17:04:56Z | |
dc.date.issued | 2019 | |
dc.format.extent | 45 | |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/38072 | |
dc.identifier.urn | URN:NBN:fi:aalto-201905193162 | |
dc.language.iso | en | en |
dc.location | P1 OPINNÄYTTEET D 2019 Kuvaja | |
dc.programme | Game Design and Production | en |
dc.subject.keyword | crowd entertainment | en |
dc.subject.keyword | collaborative games | en |
dc.subject.keyword | crowd behavior | en |
dc.subject.keyword | sports events | en |
dc.subject.keyword | fan engagement | en |
dc.subject.keyword | game day activation | en |
dc.title | Collaborative games for event audiences | en |
dc.type | G2 Pro gradu, diplomityö | fi |
dc.type.ontasot | Master's thesis | en |
dc.type.ontasot | Maisterin opinnäyte | fi |
local.aalto.barcode | 1210015813 |