Emotional game design - How the accuracy of physical behaviour affects game feel
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.advisor | Mekler, Elisa | |
dc.contributor.author | Kontio, Reetu | |
dc.contributor.school | Perustieteiden korkeakoulu | fi |
dc.contributor.supervisor | Hyvönen, Eero | |
dc.date.accessioned | 2020-06-02T09:10:43Z | |
dc.date.available | 2020-06-02T09:10:43Z | |
dc.date.issued | 2020-04-26 | |
dc.format.extent | 31 | |
dc.format.mimetype | application/pdf | en |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/44582 | |
dc.identifier.urn | URN:NBN:fi:aalto-202006023555 | |
dc.language.iso | en | en |
dc.programme | Teknistieteellinen kandidaattiohjelma | fi |
dc.programme.major | Tietotekniikka | fi |
dc.programme.mcode | SCI3027 | fi |
dc.subject.keyword | game feel | en |
dc.subject.keyword | game design | en |
dc.subject.keyword | physics simulation | en |
dc.subject.keyword | physics engine | en |
dc.subject.keyword | feedback | en |
dc.subject.keyword | character movement | en |
dc.title | Emotional game design - How the accuracy of physical behaviour affects game feel | en |
dc.type | G1 Kandidaatintyö | fi |
dc.type.dcmitype | text | en |
dc.type.ontasot | Bachelor's thesis | en |
dc.type.ontasot | Kandidaatintyö | fi |