Emotional game design - How the accuracy of physical behaviour affects game feel

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorMekler, Elisa
dc.contributor.authorKontio, Reetu
dc.contributor.schoolPerustieteiden korkeakoulufi
dc.contributor.supervisorHyvönen, Eero
dc.date.accessioned2020-06-02T09:10:43Z
dc.date.available2020-06-02T09:10:43Z
dc.date.issued2020-04-26
dc.format.extent31
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/44582
dc.identifier.urnURN:NBN:fi:aalto-202006023555
dc.language.isoenen
dc.programmeTeknistieteellinen kandidaattiohjelmafi
dc.programme.majorTietotekniikkafi
dc.programme.mcodeSCI3027fi
dc.subject.keywordgame feelen
dc.subject.keywordgame designen
dc.subject.keywordphysics simulationen
dc.subject.keywordphysics engineen
dc.subject.keywordfeedbacken
dc.subject.keywordcharacter movementen
dc.titleEmotional game design - How the accuracy of physical behaviour affects game feelen
dc.typeG1 Kandidaatintyöfi
dc.type.dcmitypetexten
dc.type.ontasotBachelor's thesisen
dc.type.ontasotKandidaatintyöfi
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