An analysis of empowering the audience in immersive performance -- Take Pipa as an example

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Journal Title

Journal ISSN

Volume Title

School of Arts, Design and Architecture | Master's thesis
Location:

Date

2021

Major/Subject

Mcode

Degree programme

Master's Programme in Collaborative and Industrial Design

Language

en

Pages

55

Series

Description

Supervisor

Lucéro, Andres

Thesis advisor

Schlecht, Sebastian

Keywords

immersive performance, immersive experience, audience empowerment, Pipa performance, immersion, presence, immersive theater, audiovisual performance

Other note

Media files notes: Two videos of the project and two videos of the evaluation Description: The file named "project video in PC, HDRP" is the real-time recording of the design running on the computer, rendered by a High definition rendering pipeline(HDRP). The file named "project videos in VR, URP" is the real-time recording of the design running on the virtual reality, rendered by a Universal rendering pipeline(URP). Also, the project running on Pc is a little different from the Vr one because of the limitation of graphics API. And the other two videos are the recordings from the first evaluation and the second evaluation, which are also implementation prototypes of immersive performance. The project video

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