"Viesti Venuksesta / Message from Venus" – Creating new kind of game concept with emphasis on experience design
School of Arts, Design and Architecture | Master's thesis
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New Media Game Design and Production
147 + 28
AbstractThe games offer, or actually ultimately, they are experiences. These experiences can be directly, as well as indirectly, crafted by the game designer. How can the various design principles, especially the experience design principles, be used to create exceptional game experiences? I look into the ways of telling meaningful stories and to the methods for creating emotional experiences. But before that, the attributes for, and the affects to an experience needed to be thought out. As part of this Thesis, I present my unique game concept Message from Venus and explain the basis for its design and describe the design journey. I discuss my use of the previously studied tools, methods and principles. I ended up developing my own experience design principles, that combines and enhances the existing ones. I map the experience goals for my game, and think of ways to reach these goals. Also, after comparing three existing analysing frameworks, I created my own analysing framework to break my game down into pieces, so that I could perform a thorough analysis of it.
Thesis advisorJunnila, Miikka
game design, experience design, design for emotion, storytelling, game experience, emotional games, game analysis, creating XD principles