Volumetric data streaming from smartphones

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorPremsankar, Gopika
dc.contributor.authorHovsepyan, Satenik
dc.contributor.schoolPerustieteiden korkeakoulufi
dc.contributor.supervisorDi Francesco, Mario
dc.date.accessioned2020-08-24T07:04:19Z
dc.date.available2020-08-24T07:04:19Z
dc.date.issued2020-08-18
dc.description.abstractSmartphones are increasingly being equipped with dedicated depth cameras that directly measure the distance to objects in a scene. These cameras enhance the 3D perception of the world and enable a wide range of immersive applications (such as 3D tele-presence and tele-surgery). However, such applications often require real-time processing of depth data (for instance, to carry out 3D reconstruction), which can be infeasible to run on a mobile device. On the other hand, the depth data may be processed on the cloud. However, this requires streaming large amounts of volumetric data. To this end, the emergence of edge computing plays a key role in providing the necessary communication and computational resources required to enable the next wave of immersive applications. The goal of this thesis is to study the feasibility of a real-time 3D tele-presence application that captures depth data from one user's smartphone and presents their volumetric 3D model to the other as a 3D avatar. We leverage a server-class edge device to overcome the limited computational capabilities of smartphones. We implement a mobile application that offloads the captured depth data to the edge server. An application on the edge server performs the 3D reconstruction that can be visualized on another smartphone or a head-mounted display. We evaluate the proposed solution in terms of the reconstruction quality and the overall performance. The experiments prove the feasibility of our solution, while achieving acceptable visual quality and reconstruction frame rate. In addition, we present several insights into designing such an application and highlight open questions for future work.en
dc.format.extent53+0
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/46237
dc.identifier.urnURN:NBN:fi:aalto-202008245176
dc.language.isoenen
dc.programmeMaster’s Programme in Security and Cloud Computing (SECCLO)fi
dc.programme.majorSecurity and Cloud Computing (SECCLO)fi
dc.programme.mcodeSCI3084fi
dc.subject.keywordvolumetric dataen
dc.subject.keyworddepth sensingen
dc.subject.keywordTime-of-Flighten
dc.subject.keywordstreamingen
dc.subject.keywordedge computingen
dc.subject.keyword3D reconstructionen
dc.titleVolumetric data streaming from smartphonesen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotDiplomityöfi
local.aalto.electroniconlyyes
local.aalto.openaccessyes

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