Complexity in Gaming: What Game Developers Need to Know – A Hypothetical Model for Comparing Player Motivation Relative to Complexity Preferences
Loading...
URL
Journal Title
Journal ISSN
Volume Title
School of Arts, Design and Architecture |
Master's thesis
Location:
Unless otherwise stated, all rights belong to the author. You may download, display and print this publication for Your own personal use. Commercial use is prohibited.
Authors
Date
2007
Department
Major/Subject
Mcode
Degree programme
Uuden median maisteriohjelma
Language
en
Pages
89
Series
Abstract
This thesis presents a hypothetical Model design for comparing and correlating player motivations with player preferences in computer games. In building this Model, multiple variables were investigated of which two were ultimately seen to have value and provide meaningful results. The first is a player motivation classification system originally created by Nick Yee. The second is a breakdown of complexity in games as developed specifically for use in this thesis. This final selection of key variables were then analyzed and correlated using the Model presented herein. Included in this work are a series of examples to demonstrate how and verify if the Model would work in practice.Description
Supervisor
Lankoski, PetriThesis advisor
Nykänen, JonKeywords
Complexity, computer games, motivation, players