A Survey on Game Theoretical Methods in Human-Machine Networks

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorLiang, Xueqinen_US
dc.contributor.authorYan, Zhengen_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.date.accessioned2019-01-14T09:24:34Z
dc.date.available2019-01-14T09:24:34Z
dc.date.issued2019-03en_US
dc.description.abstractA number of information and resource sharing systems arise and become popular with the rapid development of communication technologies and mobile smart devices. The interactions between humans and machines are intense and their synergistic reactions have attracted special attention for the reason of forming so called Human-Machine Networks (HMN). HMNs refer to these networks where humans and machines work together to provide synergistic effects on their payoffs. Game theory, which can capture the interactions among players dexterously, has been widely used in solving various problems in HMN systems from the view of economics. In this paper, we extensively review the literature about game theoretical methods in HMNs, in particular focusing on its typical systems such as crowdsourcing, an elemental HMN and Internet of Things (IoT), a hybrid HMN, as well as Bitcoin. We propose a series of requirements to evaluate existing work. For reviewing and analyzing each system, we specify application purposes, players, strategies, game models and equilibria based on our proposed requirements. In the sequel, we identify a number of common and distinct open issues in HMNs and point out future research directions.en
dc.description.versionPeer revieweden
dc.format.extent20
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationLiang, X & Yan, Z 2019, 'A Survey on Game Theoretical Methods in Human-Machine Networks', Future Generation Computer Systems, vol. 92, pp. 674-693. https://doi.org/10.1016/j.future.2017.10.051en
dc.identifier.doi10.1016/j.future.2017.10.051en_US
dc.identifier.issn0167-739X
dc.identifier.issn1872-7115
dc.identifier.otherPURE UUID: d3b49184-b6f7-4a6a-98c9-cc7a3d46a8d6en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/d3b49184-b6f7-4a6a-98c9-cc7a3d46a8d6en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/31032432/ELEC_Liang_et_al_A_survey_on_game_theoretical_methods.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/36025
dc.identifier.urnURN:NBN:fi:aalto-201901141208
dc.language.isoenen
dc.publisherElsevier
dc.relation.ispartofseriesFuture Generation Computer Systemsen
dc.relation.ispartofseriesVolume 92, pp. 674-693en
dc.rightsopenAccessen
dc.subject.keywordBitcoinen_US
dc.subject.keywordCrowdsourcingen_US
dc.subject.keywordEquilibriumen_US
dc.subject.keywordGame theoryen_US
dc.subject.keywordHuman-Machine Networksen_US
dc.subject.keywordInternet of Things (IoT)en_US
dc.titleA Survey on Game Theoretical Methods in Human-Machine Networksen
dc.typeA2 Katsausartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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