Bucket Detective, Creating and Releasing an Interactive Narrative Game
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Barksdale, Jesse | |
dc.contributor.department | Median laitos | fi |
dc.contributor.department | Department of Media | en |
dc.contributor.school | Taiteiden ja suunnittelun korkeakoulu | fi |
dc.contributor.school | School of Arts, Design and Architecture | en |
dc.date.accessioned | 2018-11-26T12:34:35Z | |
dc.date.available | 2018-11-26T12:34:35Z | |
dc.date.issued | 2018 | |
dc.format.extent | 32 | |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/34818 | |
dc.identifier.urn | URN:NBN:fi:aalto-201811265839 | |
dc.language.iso | en | en |
dc.location | P1 OPINNÄYTTEET D 2018 Barksdale | |
dc.programme | New Media | en |
dc.programme.major | Game Design and Production | fi |
dc.publisher | Aalto University | en |
dc.publisher | Aalto-yliopisto | fi |
dc.subject.keyword | game | en |
dc.subject.keyword | interactive narrative | en |
dc.subject.keyword | strorytelling | en |
dc.subject.keyword | post-mortem | en |
dc.subject.keyword | Steam | en |
dc.subject.other | Computer science | en |
dc.title | Bucket Detective, Creating and Releasing an Interactive Narrative Game | en |
dc.type | G2 Pro gradu, diplomityö | fi |
dc.type.dcmitype | text | en |
dc.type.ontasot | Master's thesis | en |
dc.type.ontasot | Diplomityö | fi |
local.aalto.barcode | 1210033023 |