User satisfaction with organizational learning time-efficiency in Topaasia Cards

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A4 Artikkeli konferenssijulkaisussa

Date

2018-01-01

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Language

en

Pages

7

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Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers, pp. 103-109, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) ; Volume 10825 LNCS

Abstract

This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.

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Keywords

Design games, Knowledge creation, Organizational learning, User experience research

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Citation

Hannula, O & Harviainen, J T 2018, User satisfaction with organizational learning time-efficiency in Topaasia Cards . in Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10825 LNCS, Springer, pp. 103-109, Conference of the International Simulation and Gaming Association, Delft, Netherlands, 10/07/2017 . https://doi.org/10.1007/978-3-319-91902-7_10