User satisfaction with organizational learning time-efficiency in Topaasia Cards
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A4 Artikkeli konferenssijulkaisussa
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2018-01-01
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en
Pages
7
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Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers, pp. 103-109, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) ; Volume 10825 LNCS
Abstract
This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.Description
Keywords
Design games, Knowledge creation, Organizational learning, User experience research
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Citation
Hannula, O & Harviainen, J T 2018, User satisfaction with organizational learning time-efficiency in Topaasia Cards . in Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10825 LNCS, Springer, pp. 103-109, Conference of the International Simulation and Gaming Association, Delft, Netherlands, 10/07/2017 . https://doi.org/10.1007/978-3-319-91902-7_10