Creating critical gameplay: Designing affective player experiences

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorSicart, Miguel
dc.contributor.authorNikulin, Aleksander
dc.contributor.departmentMedian laitosfi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorJunnila, Miikka
dc.date.accessioned2014-09-17T09:36:59Z
dc.date.available2014-09-17T09:36:59Z
dc.date.issued2014
dc.description.abstractPlayer emotions can be generated in a variety of ways. Encouraging the experience of critical thought - a type of gameplay experience which the players consider as having value beyond "fun" - is a key problem in both game design and my master thesis. The emotional affect associated with critical gameplay causes players to experience deep levels of personal significance and bonding, resulting in very deep and profound levels of engagement with the game. In this thesis work I explore the different practical techniques for designing such critical game experience in-game and suggest them as a direct toolkit game designers, level designers and game artists can use. By examining a variety of games across all genres and scales of production I suggest three key approaches that seem to be especially useful when trying to generate emotion in players that designers can directly apply and have control over: -Building Context, referring to the different approaches to audio-visual presentation, level/environmental design or making gameplay relevant to real world concepts. -Presenting Consequences of player actions in different ways in order to make players thoughtful and feel the impact of their actions in the game situation. -Utilizing Player Consent by using the nature of actions we are designing for players to participate in, to create tension - in many cases by asking players to commit to actions they might not be comfortable with outside of game context.en
dc.format.extent100+8
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/14023
dc.identifier.urnURN:NBN:fi:aalto-201409182659
dc.language.isoenen
dc.programmefi
dc.subject.keywordgame designen
dc.subject.keywordemotions in gamesen
dc.subject.keywordlevel designen
dc.subject.keywordplayer experience designen
dc.subject.keywordnarrative architectureen
dc.subject.keywordcritical gameplay designen
dc.titleCreating critical gameplay: Designing affective player experiencesen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
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