Theory and applications of marker-based augmented reality

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorTossavainen, Timo
dc.contributor.authorSiltanen, Sanni
dc.contributor.departmentTietojenkäsittelytieteen laitosfi
dc.contributor.schoolPerustieteiden korkeakoulufi
dc.contributor.schoolSchool of Scienceen
dc.contributor.supervisorOja, Erkki
dc.date.accessioned2021-04-15T14:11:29Z
dc.date.available2021-04-15T14:11:29Z
dc.date.issued2012
dc.description.abstractAugmented Reality (AR) employs computer vision, image processing and computer graphics techniques to merge digital content into the real world. It enables real-time interaction between the user, real objects and virtual objects. AR can, for example, be used to embed 3D graphics into a video in such a way as if the virtual elements were part of the real environment. In this work, we give a thorough overview of the theory and applications of AR. One of the challenges of AR is to align virtual data with the environment. A marker-based approach solves the problem using visual markers, e.g. 2D barcodes, detectable with computer vision methods. We discuss how different marker types and marker identification and detection methods affect the performance of the AR application and how to select the most suitable approach for a given application. Alternative approaches to the alignment problem do not require furnishing the environment with markers: detecting natural features occurring in the environment and using additional sensors. We discuss these as well as hybrid tracking methods that combine the benefits of several approaches. Besides the correct alignment, perceptual issues greatly affect user experience of AR. We explain how appropriate visualization techniques enhance human perception in different situations and consider issues that create a seamless illusion of virtual and real objects coexisting and interacting. Furthermore, we show how diminished reality, where real objects are removed virtually, can improve the visual appearance of AR and the interaction with real-world objects. Finally, we discuss practical issues of AR application development, identify potential application areas for augmented reality and speculate about the future of AR. In our experience, augmented reality is a profound visualization method for on-site 3D visualizations when the user's perception needs to be enhanced.en
dc.format.extent204 s. + liitt.
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/106785
dc.identifier.urnURN:NBN:fi:aalto-202104156076
dc.language.isoenen
dc.programme.majorInformaatiotekniikkafi
dc.programme.mcodeT-61fi
dc.rights.accesslevelclosedAccess
dc.subject.keywordaugmented realityen
dc.subject.keywordlisätty todellisuusfi
dc.subject.keywordARen
dc.subject.keywordARfi
dc.subject.keywordmixed realityen
dc.subject.keywordyhdistetty todellisuusfi
dc.subject.keyworddiminished realityen
dc.subject.keywordhäivytetty todellisuusfi
dc.subject.keywordmarker-based trackingen
dc.subject.keywordmarkkeriperustainen seurantafi
dc.subject.keywordmarkersen
dc.subject.keywordmarkkerifi
dc.subject.keywordvisualizationen
dc.subject.keywordvisualisointifi
dc.titleTheory and applications of marker-based augmented realityen
dc.titleMarkkeriperustaisen lisätyn todellisuuden teoria ja sovelluksetfi
dc.type.okmG3 Lisensiaatintutkimus
dc.type.ontasotLicentiate thesisen
dc.type.ontasotLisensiaatintyöfi
local.aalto.digiauthask
local.aalto.digifolderAalto_13258
local.aalto.idinssi44627
local.aalto.openaccessno

Files