Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorKordyaka, Bastianen_US
dc.contributor.authorKrath, Jeanineen_US
dc.contributor.authorPark, Solipen_US
dc.contributor.authorWesseloch, Henriken_US
dc.contributor.authorLaato, Samulien_US
dc.contributor.departmentDepartment of Art and Mediaen
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.organizationUniversity of Lübecken_US
dc.contributor.organizationUniversity of Koblenz-Landauen_US
dc.contributor.organizationGeorg August University of Göttingenen_US
dc.contributor.organizationTampere Universityen_US
dc.date.accessioned2022-05-10T10:33:40Z
dc.date.available2022-05-10T10:33:40Z
dc.date.issued2022en_US
dc.description.abstractToxic behavior (TB) is a negative response to in-game frustration in multiplayer online games (MOG) that can ruin the playing experience, causing financial damage to MOG operators. Understanding the drivers of TB is an important step to curb the behavior. In this work, we consult the model of national culture (MNC) as well as demographic variables (e.g., education, gender, and age) as antecedent variables of TB using an exploratory design. We surveyed players of League of Legends and Dota 2 with two samples, based on the MNC, from North America (n=155) and India (n=119). We observed significant cultural differences in TB, with higher levels of self-reported toxicity in the Indian sample. In both samples, consistent with previous findings, age was negatively associated with TB. However surprisingly, there was a statistically significant difference among the two groups in terms of the relationship between education and TB.en
dc.description.versionPeer revieweden
dc.format.extent10
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationKordyaka, B, Krath, J, Park, S, Wesseloch, H & Laato, S 2022, Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. in Proceedings of the 55th Hawaii International Conference on System Sciences 2022. Proceedings of the Annual Hawaii International Conference on System Sciences, Hawaii International Conference on System Sciences, Annual Hawaii International Conference on System Sciences, Manoa, Hawaii, United States, 04/01/2022. https://doi.org/10.24251/HICSS.2022.359en
dc.identifier.doi10.24251/HICSS.2022.359en_US
dc.identifier.isbn978-0-9981331-5-7
dc.identifier.issn1530-1605
dc.identifier.issn2527-6862
dc.identifier.otherPURE UUID: 3c0afb35-d37d-4909-b43e-f446c36a4deben_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/3c0afb35-d37d-4909-b43e-f446c36a4deben_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/82620069/Understanding_toxicity_in_multiplayer_online_games.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/114163
dc.identifier.urnURN:NBN:fi:aalto-202205103027
dc.language.isoenen
dc.relation.ispartofAnnual Hawaii International Conference on System Sciencesen
dc.relation.ispartofseriesProceedings of the 55th Hawaii International Conference on System Sciences 2022en
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciencesen
dc.rightsopenAccessen
dc.titleUnderstanding toxicity in multiplayer online games: The roles of national culture and demographic variablesen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionpublishedVersion

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