Predicting Game Difficulty and Churn Without Players
Loading...
Access rights
openAccess
URL
Journal Title
Journal ISSN
Volume Title
A4 Artikkeli konferenssijulkaisussa
This publication is imported from Aalto University research portal.
View publication in the Research portal (opens in new window)
View/Open full text file from the Research portal (opens in new window)
Other link related to publication (opens in new window)
View publication in the Research portal (opens in new window)
View/Open full text file from the Research portal (opens in new window)
Other link related to publication (opens in new window)
Date
2020-11-02
Major/Subject
Mcode
Degree programme
Language
en
Pages
9
585-593
585-593
Series
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Abstract
We propose a novel simulation model that is able to predict the per-level churn and pass rates of Angry Birds Dream Blast, a popular mobile free-to-play game. Our primary contribution is to combine AI gameplay using Deep Reinforcement Learning (DRL) with a simulation of how the player population evolves over the levels. The AI players predict level difficulty, which is used to drive a player population model with simulated skill, persistence, and boredom. This allows us to model, e.g., how less persistent and skilled players are more sensitive to high difficulty, and how such players churn early, which makes the player population and the relation between difficulty and churn evolve level by level. Our work demonstrates that player behavior predictions produced by DRL gameplay can be significantly improved by even a very simple population-level simulation of individual player differences, without requiring costly retraining of agents or collecting new DRL gameplay data for each simulated player.Description
Keywords
player modeling, churn prediction, game AI
Other note
Citation
Roohi, S, Relas, A, Takatalo, J, Heiskanen, H & Hämäläinen, P 2020, Predicting Game Difficulty and Churn Without Players . in CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play . ACM, pp. 585-593, ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Virtual, Online, Canada, 01/11/2020 . https://doi.org/10.1145/3410404.3414235