Extremely Interactive and Low-Latency Services in 5G and beyond Mobile Systems

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Journal Title
Journal ISSN
Volume Title
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Date
2021-06-25
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Mcode
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Language
en
Pages
6
114-119
Series
IEEE Communications Standards Magazine, Volume 5, issue 2
Abstract
This article provides an overview on extremely interactive and low-latency immersive services as well as the relevant industry and standardization activities. Immersive services immerse a viewer or the viewed digital objects into an environment that is either real, virtual, or a mixture of both. The applications are accordingly named virtual reality, augmented reality, extended reality, and holography applications. These applications benefit from the ongoing advances in user interfaces, computing technologies, and networking technologies. Such applications are expected to generate most of the traffic in the next generation networks, particularly 6G networks. In this article, the main relevant use cases are introduced along with their respective requirements. The article also provides insights on the relevant architectures and solutions, and highlights some research challenges and directions.
Description
Funding Information: This research work is partially supported by the European Union’s Horizon 2020 research and innovation program under the CHARITY project with grant agreement no. 101016509. It is also partially funded by the Academy of Finland Project 6Genesis under grant agreement no. 318927. Prof. Song was supported by the Institute of Information and Communications Technology Planning and Evaluation~(IITP) under Grant 2019-0-00426. Publisher Copyright: © 2017 IEEE.
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Citation
Taleb , T , Nadir , Z , Flinck , H & Song , J 2021 , ' Extremely Interactive and Low-Latency Services in 5G and beyond Mobile Systems ' , IEEE Communications Standards Magazine , vol. 5 , no. 2 , 9464920 , pp. 114-119 . https://doi.org/10.1109/MCOMSTD.001.2000053