Conceptual Design Methods for Game Sound

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorHakkola, Ilmari
dc.contributor.authorUzer, Mehmet
dc.contributor.departmentMedian laitosfi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorIkonen, Antti
dc.date.accessioned2016-05-26T06:49:38Z
dc.date.available2016-05-26T06:49:38Z
dc.date.issued2016
dc.description.abstractExisting game audio literature covers a plentitude of topics including practical areas such as production techniques, as well as theoretical areas such as terminology and taxonomy. However, these studies can still be considered somewhat limited in quantity and variety, since games are an academically young field, and game audio is even a smaller niche. In response to this scarcity, this study aims to provide a contribution to game audio studies, specifically aiming at exploring the sound effect design and production methods from the point of view of the sound designer. Most studies in similar vein either focus on directly hands on practices or solely theoretical aspects of game sound. Correspondingly, this thesis focuses on filling the gap between theory and practice by establishing a theoretical framework and numerous conceptual models that can be pragmatically applied in game sound design. The conclusions of the study are constructed and exemplified based on references to the existing literature and resources, numerous published video games, and various practical methods the author has applied in his own game projects. Ultimately, the thesis aims to provide a guideline that can help in creating a game soundtrack that is both narratively and ludologically cohesive, and that has contextual integrity regarding all the other game modalities.en
dc.format.extent72
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/20423
dc.identifier.urnURN:NBN:fi:aalto-201605262129
dc.language.isoenen
dc.locationP1 OPINNÄYTTEET D 2016 Uzer
dc.programmeSound in New Mediaen
dc.subject.keywordaudioen
dc.subject.keywordsounden
dc.subject.keywordsound designen
dc.subject.keywordaudio designen
dc.subject.keywordgame sounden
dc.subject.keywordgame audioen
dc.titleConceptual Design Methods for Game Sounden
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.barcode1200561774

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