A procedural reflection on animation audio

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Volume Title

School of Arts, Design and Architecture | Master's thesis
Location:
P1 OPINNÄYTTEET D 2017 Juganaru

Date

2017

Department

Major/Subject

Mcode

Degree programme

Language

en

Pages

90

Series

Abstract

Procedural audio has gained the reputation of a valuable creative and functional resource within music and especially games territories during recent years, while its deeper exploitation has been rather limited and inconsistent. My research represents a plunge into the waves of the concept, in an attempt to explore and expand the rumors surrounding it. Starting from the premise that it could complement animation audio in a relevant way, I have structured my work into a refective demonstration, which addresses both animated flm and procedural audio felds at the same time. Tus, the four chapters constitute a guided observation, beginning from the root - procedural audio, what where and how it is - and ending with a demonstrative approach for my hypothesis, based on conclusions and fndings revealed throughout the research. Te in-depth study of sound efects resulted in fnding signifcant connections between animation and procedural generation of sound, while the close examination of game animation and animated flms, in parallel, drove several points in support for the proposition of a rather diferent sound design workfow, based on procedural audio generation. Hence, instead of trying to come up with new foley props, why not designing virtual ones?

Description

Supervisor

Ikonen, Antti

Thesis advisor

Weir, Paul

Keywords

procedural, audio, animation, game, sound, effects, design

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