Freemium Economics in Mobile Games
dc.contributor | Aalto University | en |
dc.contributor | Aalto-yliopisto | fi |
dc.contributor.advisor | Murto, Pauli | |
dc.contributor.advisor | Mustonen, Mikko | |
dc.contributor.author | Pulkkinen, Vesa | |
dc.contributor.department | Taloustieteen laitos | fi |
dc.contributor.school | Kauppakorkeakoulu | fi |
dc.contributor.school | School of Business | en |
dc.date.accessioned | 2017-07-04T08:41:49Z | |
dc.date.available | 2017-07-04T08:41:49Z | |
dc.date.issued | 2016 | |
dc.description.abstract | Freemium economics is a growing field of economics that is mainly applied to information goods. The product is offered free of charge, but with in-app purchases the player can gain access to premium content. This can also be seen as second-degree price discrimination, also known as versioning, where two or several versions of the same basic product are made. In case of mobile games, behavioral economics can give some valuable insight on how the versioning can be actually implemented. Game companies can design different kind of game mechanics that will make the player behave in a wanted way. | en |
dc.format.extent | 16 | |
dc.format.mimetype | application/pdf | en |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/27214 | |
dc.identifier.urn | URN:NBN:fi:aalto-201707046248 | |
dc.language.iso | en | en |
dc.programme | Taloustiede | en |
dc.subject.keyword | hintadiskriminointi | en |
dc.subject.keyword | freemium | en |
dc.subject.keyword | käyttäytymistaloustiede | en |
dc.subject.keyword | versiointi | en |
dc.title | Freemium Economics in Mobile Games | en |
dc.type | G1 Kandidaatintyö | fi |
dc.type.ontasot | Bachelor's thesis | en |
dc.type.ontasot | Kandidaatintyö | fi |
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