Engaging Users in the Behavior Change Process With Digitalized Motivational Interviewing and Gamification: Development and Feasibility Testing of the Precious App

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorNurmi, Johannaen_US
dc.contributor.authorKnittle, Keeganen_US
dc.contributor.authorGinchev, Todoren_US
dc.contributor.authorKhattak, Fidaen_US
dc.contributor.authorHelf, Christopheren_US
dc.contributor.authorZwickl, Patricken_US
dc.contributor.authorCastellano-Tejedor, Carminaen_US
dc.contributor.authorLusilla-Palacios, Pilaren_US
dc.contributor.authorCosta-Requena, Joseen_US
dc.contributor.authorRavaja, Niklasen_US
dc.contributor.authorHaukkala, Arien_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.contributor.groupauthorNetwork Security and Trusten
dc.contributor.organizationUniversity of Helsinkien_US
dc.contributor.organizationUniversity of Viennaen_US
dc.contributor.organizationAustrian Institute of Technologyen_US
dc.contributor.organizationVall d'Hebron Research Instituteen_US
dc.contributor.organizationAutonomous University of Barcelonaen_US
dc.date.accessioned2020-02-12T10:49:41Z
dc.date.available2020-02-12T10:49:41Z
dc.date.issued2020-01-30en_US
dc.description| openaire: EC/H2020/654280/EU//RICHFIELDS
dc.description.abstractBACKGROUND: Most adults do not engage in sufficient physical activity to maintain good health. Smartphone apps are increasingly used to support physical activity but typically focus on tracking behaviors with no support for the complex process of behavior change. Tracking features do not engage all users, and apps could better reach their targets by engaging users in reflecting their reasons, capabilities, and opportunities to change. Motivational interviewing supports this active engagement in self-reflection and self-regulation by fostering psychological needs proposed by the self-determination theory (ie, autonomy, competence, and relatedness). However, it is unknown whether digitalized motivational interviewing in a smartphone app engages users in this process. OBJECTIVE: This study aimed to describe the theory- and evidence-based development of the Precious app and to examine how digitalized motivational interviewing using a smartphone app engages users in the behavior change process. Specifically, we aimed to determine if use of the Precious app elicits change talk in participants and how they perceive autonomy support in the app. METHODS: A multidisciplinary team built the Precious app to support engagement in the behavior change process. The Precious app targets reflective processes with motivational interviewing and spontaneous processes with gamified tools, and builds on the principles of self-determination theory and control theory by using 7 relational techniques and 12 behavior change techniques. The feasibility of the app was tested among 12 adults, who were asked to interact with the prototype and think aloud. Semistructured interviews allowed participants to extend their statements. Participants' interactions with the app were video recorded, transcribed, and analyzed with deductive thematic analysis to identify the theoretical themes related to autonomy support and change talk. RESULTS: Participants valued the autonomy supportive features in the Precious app (eg, freedom to pursue personally relevant goals and receive tailored feedback). We identified the following five themes based on the theory-based theme autonomy support: valuing the chance to choose, concern about lack of autonomy, expecting controlling features, autonomous goals, and autonomy supportive feedback. The motivational interviewing features actively engaged participants in reflecting their outcome goals and reasons for activity, producing several types of change talk and very little sustain talk. The types of change talk identified were desire, need, reasons, ability, commitment, and taking steps toward change. CONCLUSIONS: The Precious app takes a unique approach to engage users in the behavior change process by targeting both reflective and spontaneous processes. It allows motivational interviewing in a mobile form, supports psychological needs with relational techniques, and targets intrinsic motivation with gamified elements. The motivational interviewing approach shows promise, but the impact of its interactive features and tailored feedback needs to be studied over time. The Precious app is undergoing testing in a series of n-of-1 randomized controlled trials.en
dc.description.versionPeer revieweden
dc.format.extente12884
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationNurmi, J, Knittle, K, Ginchev, T, Khattak, F, Helf, C, Zwickl, P, Castellano-Tejedor, C, Lusilla-Palacios, P, Costa-Requena, J, Ravaja, N & Haukkala, A 2020, ' Engaging Users in the Behavior Change Process With Digitalized Motivational Interviewing and Gamification : Development and Feasibility Testing of the Precious App ', JMIR mHealth and uHealth, vol. 8, no. 1, e12884, pp. e12884 . https://doi.org/10.2196/12884en
dc.identifier.doi10.2196/12884en_US
dc.identifier.issn2291-5222
dc.identifier.otherPURE UUID: 914df817-c971-4ab9-ad06-efa805c22d8ben_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/914df817-c971-4ab9-ad06-efa805c22d8ben_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85078710197&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/40923442/ELEC_Nurmi_Engaging_Users_JMIR.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/43102
dc.identifier.urnURN:NBN:fi:aalto-202002122171
dc.language.isoenen
dc.publisherJMIR PUBLICATIONS, INC
dc.relationinfo:eu-repo/grantAgreement/EC/H2020/654280/EU//RICHFIELDSen_US
dc.relation.ispartofseriesJMIR MHEALTH AND UHEALTHen
dc.relation.ispartofseriesVolume 8, issue 1en
dc.rightsopenAccessen
dc.subject.keywordautonomous motivationen_US
dc.subject.keywordengagementen_US
dc.subject.keywordgamificationen_US
dc.subject.keywordhealth appen_US
dc.subject.keywordhuman-computer interactionen_US
dc.subject.keywordintrinsic motivationen_US
dc.subject.keywordmHealthen_US
dc.subject.keywordphysical activityen_US
dc.subject.keywordpreventionen_US
dc.subject.keywordreflective processesen_US
dc.subject.keywordself-determination theoryen_US
dc.subject.keywordservice designen_US
dc.subject.keywordspontaneous processesen_US
dc.subject.keywordusability designen_US
dc.titleEngaging Users in the Behavior Change Process With Digitalized Motivational Interviewing and Gamification: Development and Feasibility Testing of the Precious Appen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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