A Chronicle of Quantum Technologies in Game and Software Development

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorSkult, Natashaen_US
dc.contributor.authorPiispanen, Lauraen_US
dc.contributor.authorAtas, Metincanen_US
dc.contributor.authorJankiewicz, Klementynaen_US
dc.contributor.authorSurer, Elifen_US
dc.contributor.authorSmed, Jounien_US
dc.contributor.authorSeskir, Zeki C.en_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.organizationUniversity of Turkuen_US
dc.contributor.organizationMiddle East Technical Universityen_US
dc.contributor.organizationQuantum Flytrapen_US
dc.contributor.organizationKarlsruhe Institute of Technologyen_US
dc.date.accessioned2024-11-13T07:30:41Z
dc.date.available2024-11-13T07:30:41Z
dc.date.issued2024en_US
dc.descriptionPublisher Copyright: IEEE
dc.description.abstractThe ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.en
dc.description.versionPeer revieweden
dc.format.extent13
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationSkult, N, Piispanen, L, Atas, M, Jankiewicz, K, Surer, E, Smed, J & Seskir, Z C 2024, 'A Chronicle of Quantum Technologies in Game and Software Development', IEEE Computer Graphics and Applications, vol. 44, no. 5, pp. 14-26. https://doi.org/10.1109/MCG.2024.3448613en
dc.identifier.doi10.1109/MCG.2024.3448613en_US
dc.identifier.issn0272-1716
dc.identifier.issn1558-1756
dc.identifier.otherPURE UUID: f5c46414-8f1a-46e4-8819-1bc4eb99ba4cen_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/f5c46414-8f1a-46e4-8819-1bc4eb99ba4cen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/163672800/A_Chronicle_of_Quantum_Technologies_in_Game_and_Software_Development.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/131607
dc.identifier.urnURN:NBN:fi:aalto-202411137119
dc.language.isoenen
dc.publisherIEEE
dc.relation.ispartofseriesIEEE Computer Graphics and Applicationsen
dc.relation.ispartofseriesVolume 44, issue 5, pp. 14-26en
dc.rightsopenAccessen
dc.subject.keywordArten_US
dc.subject.keywordComputersen_US
dc.subject.keywordEnginesen_US
dc.subject.keywordGamesen_US
dc.subject.keywordQuantum computingen_US
dc.subject.keywordQuantum mechanicsen_US
dc.subject.keywordVisualizationen_US
dc.titleA Chronicle of Quantum Technologies in Game and Software Developmenten
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

Files