A Chronicle of Quantum Technologies in Game and Software Development

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorSkult, Natasha
dc.contributor.authorPiispanen, Laura
dc.contributor.authorAtas, Metincan
dc.contributor.authorJankiewicz, Klementyna
dc.contributor.authorSurer, Elif
dc.contributor.authorSmed, Jouni
dc.contributor.authorSeskir, Zeki C.
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.organizationUniversity of Turku
dc.contributor.organizationMiddle East Technical University
dc.contributor.organizationQuantum Flytrap
dc.contributor.organizationKarlsruhe Institute of Technology
dc.date.accessioned2024-11-13T07:30:41Z
dc.date.available2024-11-13T07:30:41Z
dc.date.issued2024
dc.descriptionPublisher Copyright: IEEE
dc.description.abstractThe ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.en
dc.description.versionPeer revieweden
dc.format.extent13
dc.format.mimetypeapplication/pdf
dc.identifier.citationSkult, N, Piispanen, L, Atas, M, Jankiewicz, K, Surer, E, Smed, J & Seskir, Z C 2024, ' A Chronicle of Quantum Technologies in Game and Software Development ', IEEE Computer Graphics and Applications, vol. 44, no. 5, pp. 14-26 . https://doi.org/10.1109/MCG.2024.3448613en
dc.identifier.doi10.1109/MCG.2024.3448613
dc.identifier.issn0272-1716
dc.identifier.otherPURE UUID: f5c46414-8f1a-46e4-8819-1bc4eb99ba4c
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/f5c46414-8f1a-46e4-8819-1bc4eb99ba4c
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85201758222&partnerID=8YFLogxK
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/163672800/A_Chronicle_of_Quantum_Technologies_in_Game_and_Software_Development.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/131607
dc.identifier.urnURN:NBN:fi:aalto-202411137119
dc.language.isoenen
dc.publisherIEEE
dc.relation.ispartofseriesIEEE Computer Graphics and Applications
dc.relation.ispartofseriesVolume 44, issue 5, pp. 14-26
dc.rightsopenAccessen
dc.subject.keywordArt
dc.subject.keywordComputers
dc.subject.keywordEngines
dc.subject.keywordGames
dc.subject.keywordQuantum computing
dc.subject.keywordQuantum mechanics
dc.subject.keywordVisualization
dc.titleA Chronicle of Quantum Technologies in Game and Software Developmenten
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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