A Chronicle of Quantum Technologies in Game and Software Development
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Skult, Natasha | |
dc.contributor.author | Piispanen, Laura | |
dc.contributor.author | Atas, Metincan | |
dc.contributor.author | Jankiewicz, Klementyna | |
dc.contributor.author | Surer, Elif | |
dc.contributor.author | Smed, Jouni | |
dc.contributor.author | Seskir, Zeki C. | |
dc.contributor.department | Department of Computer Science | en |
dc.contributor.organization | University of Turku | |
dc.contributor.organization | Middle East Technical University | |
dc.contributor.organization | Quantum Flytrap | |
dc.contributor.organization | Karlsruhe Institute of Technology | |
dc.date.accessioned | 2024-11-13T07:30:41Z | |
dc.date.available | 2024-11-13T07:30:41Z | |
dc.date.issued | 2024 | |
dc.description | Publisher Copyright: IEEE | |
dc.description.abstract | The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices. | en |
dc.description.version | Peer reviewed | en |
dc.format.extent | 13 | |
dc.format.mimetype | application/pdf | |
dc.identifier.citation | Skult, N, Piispanen, L, Atas, M, Jankiewicz, K, Surer, E, Smed, J & Seskir, Z C 2024, ' A Chronicle of Quantum Technologies in Game and Software Development ', IEEE Computer Graphics and Applications, vol. 44, no. 5, pp. 14-26 . https://doi.org/10.1109/MCG.2024.3448613 | en |
dc.identifier.doi | 10.1109/MCG.2024.3448613 | |
dc.identifier.issn | 0272-1716 | |
dc.identifier.other | PURE UUID: f5c46414-8f1a-46e4-8819-1bc4eb99ba4c | |
dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/f5c46414-8f1a-46e4-8819-1bc4eb99ba4c | |
dc.identifier.other | PURE LINK: http://www.scopus.com/inward/record.url?scp=85201758222&partnerID=8YFLogxK | |
dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/163672800/A_Chronicle_of_Quantum_Technologies_in_Game_and_Software_Development.pdf | |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/131607 | |
dc.identifier.urn | URN:NBN:fi:aalto-202411137119 | |
dc.language.iso | en | en |
dc.publisher | IEEE | |
dc.relation.ispartofseries | IEEE Computer Graphics and Applications | |
dc.relation.ispartofseries | Volume 44, issue 5, pp. 14-26 | |
dc.rights | openAccess | en |
dc.subject.keyword | Art | |
dc.subject.keyword | Computers | |
dc.subject.keyword | Engines | |
dc.subject.keyword | Games | |
dc.subject.keyword | Quantum computing | |
dc.subject.keyword | Quantum mechanics | |
dc.subject.keyword | Visualization | |
dc.title | A Chronicle of Quantum Technologies in Game and Software Development | en |
dc.type | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä | fi |
dc.type.version | publishedVersion |