A Chronicle of Quantum Technologies in Game and Software Development

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openAccess

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Journal Title

Journal ISSN

Volume Title

A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Date

2024

Major/Subject

Mcode

Degree programme

Language

en

Pages

13

Series

IEEE Computer Graphics and Applications, Volume 44, issue 5, pp. 14-26

Abstract

The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.

Description

Publisher Copyright: IEEE

Keywords

Art, Computers, Engines, Games, Quantum computing, Quantum mechanics, Visualization

Other note

Citation

Skult, N, Piispanen, L, Atas, M, Jankiewicz, K, Surer, E, Smed, J & Seskir, Z C 2024, ' A Chronicle of Quantum Technologies in Game and Software Development ', IEEE Computer Graphics and Applications, vol. 44, no. 5, pp. 14-26 . https://doi.org/10.1109/MCG.2024.3448613