Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Rummukainen, Olli S | en_US |
dc.contributor.author | Schlecht, Sebastian J | en_US |
dc.contributor.author | Robotham, T | en_US |
dc.contributor.author | Plinge, Axel | en_US |
dc.contributor.author | Habets, Emanuël A P | en_US |
dc.contributor.department | Department of Signal Processing and Acoustics | en |
dc.contributor.organization | International Audio Laboratories Erlangen | en_US |
dc.date.accessioned | 2020-01-02T13:57:16Z | |
dc.date.available | 2020-01-02T13:57:16Z | |
dc.date.issued | 2019 | en_US |
dc.description.abstract | Auditory localization cues in the near-field (<1.0 m) are significantly different than in the far-field. The near-field region is within an arm’s length of the listener allowing to integrate proprioceptive cues to determine the location of an object in space. This perceptual study compares three non-individualized methods to apply head-related transfer functions (HRTFs) in six-degrees-of-freedom near-field audio rendering, namely, far-field measured HRTFs, multi-distance measured HRTFs, and spherical-model-based HRTFs with near-field extrapolation. To set our findings in context, we provide a real-world hand-held audio source for comparison along with a distance-invariant condition. Two modes of interaction are compared in an audio-visual virtual reality: one allowing the participant to move the audio object dynamically and the other with a stationary audio object but a freely moving listener. | en |
dc.description.version | Peer reviewed | en |
dc.format.extent | 7 | |
dc.format.mimetype | application/pdf | en_US |
dc.identifier.citation | Rummukainen, O S, Schlecht, S J, Robotham, T, Plinge, A & Habets, E A P 2019, Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality . in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) . IEEE, IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, 23/03/2019 . https://doi.org/10.1109/VR.2019.8798177 | en |
dc.identifier.doi | 10.1109/VR.2019.8798177 | en_US |
dc.identifier.isbn | 9781728113777 | |
dc.identifier.other | PURE UUID: 45560f61-ff8d-4d3b-8138-663de1e03f8b | en_US |
dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/45560f61-ff8d-4d3b-8138-663de1e03f8b | en_US |
dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/39598348/ELEC_Rummukainen_Perceptual_study_IEEEVR.pdf | en_US |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/42002 | |
dc.identifier.urn | URN:NBN:fi:aalto-202001021113 | |
dc.language.iso | en | en |
dc.relation.ispartof | IEEE Conference on Virtual Reality and 3D User Interfaces | en |
dc.relation.ispartofseries | 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) | en |
dc.rights | openAccess | en |
dc.subject.keyword | Human-centered computing—Human computer interaction (HCI)—Interaction paradigms—Virtual Reality | en_US |
dc.subject.keyword | Human-centered computing—Human computer interaction (HCI)—Interaction paradigms—Mixed / augmented reality | en_US |
dc.subject.keyword | Human-centered computing—Human computer interaction (HCI)—HCI design and evaluation methods—User studies | en_US |
dc.title | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality | en |
dc.type | A4 Artikkeli konferenssijulkaisussa | fi |
dc.type.version | acceptedVersion |