Sound rendering with early reflections extracted from a measured spatial room impulse response

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorPuomio, Ottoen_US
dc.contributor.authorPihlajakuja, Tapanien_US
dc.contributor.authorLokki, Tapioen_US
dc.contributor.departmentDepartment of Signal Processing and Acousticsen
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.groupauthorLokki Tapio groupen
dc.contributor.groupauthorVirtual Acousticsen
dc.contributor.organizationNokia Technologies Oyen_US
dc.date.accessioned2021-12-08T07:32:21Z
dc.date.available2021-12-08T07:32:21Z
dc.date.issued2021-09-10en_US
dc.description.abstractThe acoustic properties of early reflections are not trivial to model when one creates plausible sounding virtual acoustic environments. This paper proposes a novel solution to be used with existing room acoustic modeling systems, such as image-source method, where the synthetic filters for reflection surfaces are replaced with captured real reflection responses. The reflections are extracted from a measured spatial impulse response by analyzing the sound pressure level and the direction-of-arrival to detect prominent individual early reflections. These detected reflections are extracted with a suitable window and are applied in room acoustic modeling algorithms as FIR filters. The presented concept is validated with a listening test, suggesting the material filter length must be over 2 ms. However, an all-round filter length could not be determined due to the dependencies on sound signal content and the room. Further research is therefore required to study the found dependencies, to find the optimal extraction parameters and to validate the filters in practical use-cases.en
dc.description.versionPeer revieweden
dc.format.extent8
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationPuomio, O, Pihlajakuja, T & Lokki, T 2021, Sound rendering with early reflections extracted from a measured spatial room impulse response . in 2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA) ., 9610900, IEEE, pp. 1-8, International Conference on Immersive and 3D Audio, Bologna, Italy, 08/09/2021 . https://doi.org/10.1109/I3DA48870.2021.9610900en
dc.identifier.doi10.1109/I3DA48870.2021.9610900en_US
dc.identifier.isbn978-1-6654-0999-5
dc.identifier.isbn978-1-6654-0998-8
dc.identifier.otherPURE UUID: a83c689b-8879-41b4-87f8-15c9a154999ben_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/a83c689b-8879-41b4-87f8-15c9a154999ben_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/76385323/Puomio_Sound_rendering_with_early_reflections_extracted.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/111476
dc.identifier.urnURN:NBN:fi:aalto-2021120810620
dc.language.isoenen
dc.relation.ispartofInternational Conference on Immersive and 3D Audioen
dc.relation.ispartofseries2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA)en
dc.relation.ispartofseriespp. 1-8en
dc.rightsopenAccessen
dc.subject.keywordThree-dimensional displaysen_US
dc.subject.keywordFinite impulse response filtersen_US
dc.subject.keywordFiltering algorithmsen_US
dc.subject.keywordAcoustic measurementsen_US
dc.subject.keywordRendering (computer graphics)en_US
dc.subject.keywordReflectionen_US
dc.subject.keywordAcousticsen_US
dc.titleSound rendering with early reflections extracted from a measured spatial room impulse responseen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionacceptedVersion

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