VR-based Immersive Service Management in B5G Mobile Systems: A UAV Command and Control Use Case

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorTaleb, Tariken_US
dc.contributor.authorSehad, Nassimen_US
dc.contributor.authorNadir, Zinelaabidineen_US
dc.contributor.authorSong, JaeSeungen_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.contributor.groupauthorCommunication Engineeringen
dc.contributor.groupauthorMobile Network Softwarization and Service Customizationen
dc.contributor.organizationSejong Universityen_US
dc.contributor.organizationUniversity of Ouluen_US
dc.date.accessioned2024-01-04T09:15:23Z
dc.date.available2024-01-04T09:15:23Z
dc.date.issued2023-03-15en_US
dc.description.abstractThe management of remote services, such as remote surgery, remote sensing, or remote driving, has become increasingly important, especially with the emerging 5G and Beyond 5G technologies. However, the strict network requirements of these remote services represent one of the major challenges that hinders their fast and large-scale deployment in critical infrastructures. This paper addresses certain issues inherent in remote and immersive control of virtual reality (VR)-based unmanned aerial vehicles (UAVs), whereby a user remotely controls UAVs, equipped with 360∘ cameras, using their Head-Mounted Devices (HMD) and their respective controllers. Remote and immersive control services, using 360∘ video streams, require much lower latency and higher throughput for true immersion and high service reliability. To assess and analyze these requirements, this paper introduces a real-life test-bed system that leverages different technologies (e.g., VR, 360∘ video streaming over 4G/5G, and edge computing). In the performance evaluation, different latency types are considered. They are namely: i) Glass-to-Glass latency between the 360∘ camera of a remote UAV and the HMD display, ii) user/pilot’s reaction latency, and iii) the command/execution latency. The obtained results indicate that the responsiveness (dubbed Glass-to-Reaction-to-Execution -GRE -latency) of a pilot, using our system, to a sudden event is within an acceptable range, i.e., around 900ms.en
dc.description.versionPeer revieweden
dc.format.extent15
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationTaleb, T, Sehad, N, Nadir, Z & Song, J 2023, 'VR-based Immersive Service Management in B5G Mobile Systems: A UAV Command and Control Use Case', IEEE Internet of Things Journal, vol. 10, no. 6, pp. 5349-5363. https://doi.org/10.1109/JIOT.2022.3222282en
dc.identifier.doi10.1109/JIOT.2022.3222282en_US
dc.identifier.issn2327-4662
dc.identifier.otherPURE UUID: dbceae1c-7b3a-48c2-b651-e9f775388942en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/dbceae1c-7b3a-48c2-b651-e9f775388942en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/130990285/VR-Based_Immersive_Service_Management_in_B5G_Mobile_Systems_A_UAV_Command_and_Control_Use_Case.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/125549
dc.identifier.urnURN:NBN:fi:aalto-202401041238
dc.language.isoenen
dc.publisherIEEE
dc.relation.ispartofseriesIEEE Internet of Things Journalen
dc.relation.ispartofseriesVolume 10, issue 6, pp. 5349-5363en
dc.rightsopenAccessen
dc.subject.keywordVirtual Realityen_US
dc.subject.keywordImmersive Servicesen_US
dc.subject.keywordUnmanned Aerial Vehicleen_US
dc.subject.keywordEdge Computingen_US
dc.subject.keyword5G and Beyonden_US
dc.subject.keywordMobile Networkingen_US
dc.titleVR-based Immersive Service Management in B5G Mobile Systems: A UAV Command and Control Use Caseen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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