Fluid Roles for Close-Knit Gaming: Households Playing Digital Games
Loading...
Access rights
openAccess
CC BY
CC BY
publishedVersion
URL
Journal Title
Journal ISSN
Volume Title
A4 Artikkeli konferenssijulkaisussa
This publication is imported from Aalto University research portal.
View publication in the Research portal (opens in new window)
View/Open full text file from the Research portal (opens in new window)
View publication in the Research portal (opens in new window)
View/Open full text file from the Research portal (opens in new window)
Unless otherwise stated, all rights belong to the author. You may download, display and print this publication for Your own personal use. Commercial use is prohibited.
Date
Department
Major/Subject
Mcode
Degree programme
Language
en
Pages
Series
Proceedings of the ACM on Human-Computer Interaction, Volume 9, issue 6, pp. 695-729
Abstract
Households increasingly play and engage with video games. We examined how households play video games among 20 interviewees coming from varied and familial households. Our study focused on interactions, examining how gaming influences daily household dynamics. Previous studies have focused mainly on the impact on relationships. Looking at households led us to observe fluid role dynamics around gaming. Our findings map the stages of how households play games from gaining plausible momentum, actions, conversations, and roles taken during game sessions, and reflections after gaming. Our findings highlight a novel role of the Gamer Host leading the game session and attending to everyone's enjoyment. Our observations exemplify the supportive and positive social outcomes close-knit gaming can afford and implications for achieving harmonious gaming in households. Our findings tie to prospects on communal and social aspects on technology use providing new perspectives on user experiences in an immediate social environment.Description
Other note
Citation
Rautalahti, H, Ma, R, Bourdoucen, A, Wang, Y & Lindqvist, J 2025, 'Fluid Roles for Close-Knit Gaming: Households Playing Digital Games', Proceedings of the ACM on Human-Computer Interaction, vol. 9, no. 6, GAMES024, pp. 695-729. https://doi.org/10.1145/3748619