Fluid Roles for Close-Knit Gaming: Households Playing Digital Games

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A4 Artikkeli konferenssijulkaisussa

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en

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Proceedings of the ACM on Human-Computer Interaction, Volume 9, issue 6, pp. 695-729

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Households increasingly play and engage with video games. We examined how households play video games among 20 interviewees coming from varied and familial households. Our study focused on interactions, examining how gaming influences daily household dynamics. Previous studies have focused mainly on the impact on relationships. Looking at households led us to observe fluid role dynamics around gaming. Our findings map the stages of how households play games from gaining plausible momentum, actions, conversations, and roles taken during game sessions, and reflections after gaming. Our findings highlight a novel role of the Gamer Host leading the game session and attending to everyone's enjoyment. Our observations exemplify the supportive and positive social outcomes close-knit gaming can afford and implications for achieving harmonious gaming in households. Our findings tie to prospects on communal and social aspects on technology use providing new perspectives on user experiences in an immediate social environment.

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Rautalahti, H, Ma, R, Bourdoucen, A, Wang, Y & Lindqvist, J 2025, 'Fluid Roles for Close-Knit Gaming: Households Playing Digital Games', Proceedings of the ACM on Human-Computer Interaction, vol. 9, no. 6, GAMES024, pp. 695-729. https://doi.org/10.1145/3748619