Virtual reality as an artistic medium: A study on creative projects using contemporary head-mounted displays

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorReunanen, Markku
dc.contributor.authorKim, Bo
dc.contributor.departmentDepartment of Mediaen
dc.contributor.departmentMedian laitosfi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorReunanen, Markku
dc.date.accessioned2016-12-08T13:09:57Z
dc.date.available2016-12-08T13:09:57Z
dc.date.issued2016
dc.description.abstractThere has been a lack of discussion concerning virtual reality as an expressive medium. It is essential to emphasise the aesthetic dimension of virtual reality in order to develop the medium as a powerful artistic mode of expression. This thesis examines how head-mounted display-based virtual reality can be used for artistic expression, focussing on the aesthetic pleasures of the medium. Pioneering first-generation VR artworks are reviewed through the scope of artistic exploration, and four key aesthetic pleasures in VR experience are proposed: immersion, agency, navigation, and transformation. The demonstration of VR aesthetics is investigated through the qualitative content analysis of four contemporary VR installations. The study reveals following findings: (1) the coherence of a virtual environment is more crucial than a realistic representation of the physical world in inducing a sense of immersion; (2) the degree of agency is inverse in proportion to the degree of authorship in VR experiences; (3) placing constraints on participants’ movements can bring about a strong emotional impact; and (4) the participant’s attitude and behaviour changes according to the given identity in a virtual environment. It is suggested that the capacity of virtual reality is not currently used to its full extent when it comes to artistic manifestation. It is therefore the responsibility of artists, developers, and researchers to establish the language of virtual reality as an artistic medium for the future production of VR experience.en
dc.format.extent70 + 3
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/23569
dc.identifier.urnURN:NBN:fi:aalto-201612085686
dc.language.isoenen
dc.locationP1 OPINNÄYTTEET D 2016 Kim
dc.programmeNew Mediaen
dc.programme.majorNew Media Design and Productionen
dc.subject.keywordVRen
dc.subject.keywordvirtual realityen
dc.subject.keywordartstic mediumen
dc.subject.keywordaestheticsen
dc.subject.keywordVR arten
dc.subject.keywordhead-mounted displayen
dc.subject.keywordHMDen
dc.titleVirtual reality as an artistic medium: A study on creative projects using contemporary head-mounted displaysen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.barcode1210029122

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