Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Loading...
Thumbnail Image

Access rights

openAccess
publishedVersion

URL

Journal Title

Journal ISSN

Volume Title

A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Major/Subject

Mcode

Degree programme

Language

en

Pages

23

Series

Proceedings of the ACM on Human-Computer Interaction, Volume 6, issue CHI PLAY

Abstract

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically lack the internal consistency and uniformity in style that is characteristic of professional human directors. We overcome this shortcoming with Cine-AI, an open-source procedural cinematography toolset capable of generating in-game cutscenes in the style of eminent human directors. Implemented in the popular game engine Unity, Cine-AI features a novel timeline and storyboard interface for design-time manipulation, combined with runtime cinematography automation. Via two user studies, each employing quantitative and qualitative measures, we demonstrate that Cine-AI generates cutscenes that people correctly associate with a target director, while providing above-average usability. Our director imitation dataset is publicly available, and can be extended by users and film enthusiasts.

Description

Keywords

Other note

Citation

Evin, I, Hämäläinen, P & Guckelsberger, C 2022, 'Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors', Proceedings of the ACM on Human-Computer Interaction, vol. 6, no. CHI PLAY, 223. https://doi.org/10.1145/3549486