Selection-based text entry In Virtual Reality

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorSpeicher, Marcoen_US
dc.contributor.authorFeit, Anna Mariaen_US
dc.contributor.authorZiegler, Pascalen_US
dc.contributor.authorKrüger, Antonioen_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.contributor.organizationSaarland Universityen_US
dc.date.accessioned2018-12-10T10:29:40Z
dc.date.available2018-12-10T10:29:40Z
dc.date.issued2018-04-20en_US
dc.description.abstractIn recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic increase in popularity, especially in terms of consumer-ready hardware and software. While the technology for input as well as output devices is market ready, only a few solutions for text input exist, and empirical knowledge about performance and user preferences is lacking. In this paper, we study text entry in VR by selecting characters on a virtual keyboard. We discuss the design space for assessing selection-based text entry in VR. Then, we implement six methods that span different parts of the design space and evaluate their performance and user preferences. Our results show that pointing using tracked hand-held controllers outperforms all other methods. Other methods such as head pointing can be viable alternatives depending on available resources. We summarize our findings by formulating guidelines for choosing optimal virtual keyboard text entry methods in VR.en
dc.description.versionPeer revieweden
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationSpeicher, M, Feit, A M, Ziegler, P & Krüger, A 2018, Selection-based text entry In Virtual Reality. in CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems ., 647, ACM, ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Montreal, Canada, 21/04/2018. https://doi.org/10.1145/3173574.3174221en
dc.identifier.doi10.1145/3173574.3174221en_US
dc.identifier.isbn978-1-4503-5620-6
dc.identifier.otherPURE UUID: c27e3938-71ed-440f-83b8-a34f6d6a74efen_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/c27e3938-71ed-440f-83b8-a34f6d6a74efen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/27028829/ELEC_speicher_et_al_Selection_based_Text_Entry_in_Virtual_Reality.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/35259
dc.identifier.urnURN:NBN:fi:aalto-201812106274
dc.language.isoenen
dc.relation.ispartofACM SIGCHI Annual Conference on Human Factors in Computing Systemsen
dc.relation.ispartofseriesCHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systemsen
dc.rightsopenAccessen
dc.subject.keywordMid-airen_US
dc.subject.keywordPointingen_US
dc.subject.keywordTask performanceen_US
dc.subject.keywordText entryen_US
dc.subject.keywordUser experienceen_US
dc.subject.keywordVirtual Realityen_US
dc.titleSelection-based text entry In Virtual Realityen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionacceptedVersion

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