Semi-automated map generation for concept gaming

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorLahti, Lauri
dc.contributor.authorTarhio, Jorma
dc.contributor.departmentTietotekniikan laitosfi
dc.contributor.departmentDepartment of Computer Science and Engineeringen
dc.contributor.schoolPerustieteiden korkeakoulufi
dc.contributor.schoolSchool of Scienceen
dc.date.accessioned2015-03-18T10:09:38Z
dc.date.available2015-03-18T10:09:38Z
dc.date.issued2008
dc.description.abstractConventional learning games have often limited flexibility to address individual needs of a learner. The concept gaming approach provides a frame for handling conceptual structures that are defined by a concept map. A single concept map can be used to create many alternative games and these can be chosen so that personal learning goals can be taken well into account. However, the workload of creating new concept maps and sharing them effectively seems to easily hinder adoption of concept gaming. We now propose a new semi-automated map generation method for concept gaming. Due to fast increase in the open access knowledge available in the Web, the articles of the Wikipedia encyclopedia were chosen to serve as a source for concept map generation. Based on a given entry name the proposed method produces hierarchical concept maps that can be freely explored and modified. Variants of this approach could be successfully implemented in the wide range of educational tasks. In addition, ideas for further development of concept gaming are proposed.en
dc.description.versionPeer revieweden
dc.format.extent36-43
dc.format.mimetypeapplication/pdfen
dc.identifier.citationLahti, Lauri & Tarhio, Jorma. 2008. Semi-automated map generation for concept gaming. IADIS International Conference Gaming 2008 (part of MCCSIS 2008): Design for Engaging Experience and Social Interaction, 25-27 July 2008, Amsterdam, the Netherlands. P. 36-43. ISBN 978-972-8924-63-8 (printed). http://www.iadisportal.org/en
dc.identifier.isbn978-972-8924-63-8 (printed)
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/15388
dc.identifier.urnURN:NBN:fi:aalto-201503182051
dc.language.isoenen
dc.publisherInternational Association for Development of the Information Society. IADIS Pressen
dc.relation.ispartofIADIS International Conference Gaming 2008 (part of MCCSIS 2008): Design for Engaging Experience and Social Interaction, 25-27 July 2008, Amsterdam, the Netherlandsen
dc.rights.holderInternational Association for Development of the Information Society. IADIS Press
dc.subject.keywordconcept mapen
dc.subject.keywordcomputer gameen
dc.subject.keywordmap generationen
dc.subject.keywordopen accessen
dc.subject.otherComputer scienceen
dc.subject.otherEducationen
dc.titleSemi-automated map generation for concept gamingen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.dcmitypetexten
dc.type.versionPost printen
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