Semi-automated map generation for concept gaming

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Journal Title
Journal ISSN
Volume Title
School of Science | A4 Artikkeli konferenssijulkaisussa
Date
2008
Major/Subject
Mcode
Degree programme
Language
en
Pages
36-43
Series
Abstract
Conventional learning games have often limited flexibility to address individual needs of a learner. The concept gaming approach provides a frame for handling conceptual structures that are defined by a concept map. A single concept map can be used to create many alternative games and these can be chosen so that personal learning goals can be taken well into account. However, the workload of creating new concept maps and sharing them effectively seems to easily hinder adoption of concept gaming. We now propose a new semi-automated map generation method for concept gaming. Due to fast increase in the open access knowledge available in the Web, the articles of the Wikipedia encyclopedia were chosen to serve as a source for concept map generation. Based on a given entry name the proposed method produces hierarchical concept maps that can be freely explored and modified. Variants of this approach could be successfully implemented in the wide range of educational tasks. In addition, ideas for further development of concept gaming are proposed.
Description
Keywords
concept map, computer game, map generation, open access
Other note
Citation
Lahti, Lauri & Tarhio, Jorma. 2008. Semi-automated map generation for concept gaming. IADIS International Conference Gaming 2008 (part of MCCSIS 2008): Design for Engaging Experience and Social Interaction, 25-27 July 2008, Amsterdam, the Netherlands. P. 36-43. ISBN 978-972-8924-63-8 (printed). http://www.iadisportal.org/